Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero's pawn lands on B3 and defeats Slug's knight!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero captures the enemy knight: the pawn leaps from C2 to B3.

With dungeon cunning, Slug brings the pawn to F5. our hero claims the enemy pawn by landing on C3.

Slug's bishop advances from E4 to C2. our hero advances the bishop from C1 to A3; then slug sets the king on D7, watching every square.

Without hurry or fear, our hero places the knight on H3. From the dark, Slug pushes the bishop to B1, and our hero's king takes D1, leaving E1 behind.

Check from Slug: the bishop plants itself on C2.

our hero claims the enemy bishop by landing on C2.

With dungeon cunning, Slug brings the king to C8. With a steady hand, our hero brings the knight to G5; then slug's pawn advances from C5 to C4.

our hero claims the enemy pawn by landing on C4.

Slug sets the pawn on G3, watching every square. our hero captures the enemy pawn: the pawn leaps from H2 to G3.

From the dark, Slug pushes the king to B7, while our hero's knight takes E6, leaving G5 behind. Slug answers by moving the king from B7 to C8, and our hero slides the knight across the board, from E6 to D4.

With dungeon cunning, Slug brings the king to B7. our hero claims the enemy pawn by landing on F5.

Slug's king advances from B7 to A8. our hero captures the enemy pawn: the knight leaps from F5 to D6.

A cruel blow: Slug's pawn captures our hero's pawn on C4.

our hero claims the enemy pawn by landing on C4.

From the dark, Slug pushes the king to A7, and our hero's bishop takes C5, leaving A3 behind. A cruel blow: Slug's pawn captures our hero's bishop on C5.

our hero slides the knight across the board, from C4 to E3, and right after that with dungeon cunning, Slug brings the king to A6. With a steady hand, our hero brings the knight to C4; then slug's king advances from A6 to A7.

our hero advances the knight from C4 to A3, and right after that slug sets the king on B7, watching every square. Without hurry or fear, our hero places the pawn on C4.

From the dark, Slug pushes the king to A6, while our hero's knight takes B1, leaving A3 behind. Slug answers by moving the king from A6 to B7, and our hero slides the knight across the board, from B1 to C3.

With dungeon cunning, Slug brings the king to A6. With a steady hand, our hero brings the knight to D5, and right after that slug's king advances from A6 to A7.

our hero advances the knight from D5 to B4; then slug sets the king on B7, watching every square. Without hurry or fear, our hero places the knight on D5.

From the dark, Slug pushes the king to A7, and our hero's knight takes C7, leaving D5 behind. Slug answers by moving the king from A7 to B8.

our hero gives check with the knight on A6.

With dungeon cunning, Slug brings the king to A7. With a steady hand, our hero brings the knight to C7; then slug's king advances from A7 to B8.

our hero advances the knight from C7 to E8, and right after that slug sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Slug pushes the king to B7, while our hero's pawn takes G5, leaving G4 behind. Slug answers by moving the king from B7 to B6, and our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Slug brings the king to A7. With a steady hand, our hero brings the pawn to G7, and right after that slug's king advances from A7 to B7.

our hero's pawn crowns on G8 and becomes a queen.

Slug sets the king on A6, watching every square. Check: our hero tightens the net by bringing the queen to G6.

From the dark, Slug pushes the king to A5, and our hero's knight takes C7, leaving E8 behind. Slug answers by moving the king from A5 to A4, while our hero slides the pawn across the board, from A2 to A3.

Slug's king falls on A3 and tears the pawn from our hero.

With a steady hand, our hero brings the king to C3; then slug's king advances from A3 to A2. our hero gives check with the queen on C2.

Slug sets the king on A1, watching every square. From C1, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to A2, while our hero's knight takes B5, leaving C7 behind.

Draw. The dungeon keeps the names of our hero and Slug.