Battle chronicle
our hero draws pieces against Skeleton. The dungeon watches in silence.
our hero answers with fury: the bishop leaps from C1 to D2 and captures the enemy rook.
In the end, our hero delivers checkmate and Skeleton flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on B3.
Skeleton sets the pawn on F5, watching every square. From B3 to A4, our hero's pawn swallows Skeleton's pawn.
From the dark, Skeleton pushes the bishop to F4; then our hero's pawn takes E3, leaving E2 behind. Skeleton answers by moving the rook from E6 to F6.
From E3 to F4, our hero's pawn swallows Skeleton's bishop.
With dungeon cunning, Skeleton brings the rook to F7. Check: our hero tightens the net by bringing the queen to E2.
Skeleton's king advances from E8 to F8. From E2 to A6, our hero's queen swallows Skeleton's knight.
Skeleton sets the pawn on C4, watching every square. A clean strike: our hero's queen topples the knight on B6.
our hero activates Backstab and silently removes a threat from Skeleton.
From the dark, Skeleton pushes the rook to D7. From B6 to G6, our hero's queen swallows Skeleton's rook.
Skeleton answers by moving the pawn from C4 to C3. A clean strike: our hero's pawn topples the pawn on C3.
Skeleton advances to D2 and claims our pawn.
From C1 to D2, our hero's bishop swallows Skeleton's rook.
Skeleton's pawn advances from B4 to B3. A clean strike: our hero's pawn topples the pawn on B3.
Skeleton sets the king on G8, watching every square. From G6 to F5, our hero's queen swallows Skeleton's pawn.
From the dark, Skeleton pushes the pawn to G5. By taking the pawn on G5, our hero drives Skeleton into check.
Skeleton answers by moving the king from G8 to F8, and our hero slides the bishop across the board, from F1 to B5. From the shadows, Backstab. Skeleton loses a piece to our hero's blade.
With dungeon cunning, Skeleton brings the king to F7. With a steady hand, our hero brings the pawn to A5, and skeleton's king advances from F7 to F8.
our hero advances the pawn from A5 to A6. Skeleton sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the pawn on A7.
From the dark, Skeleton pushes the king to F8. Promotion: on A8, our hero turns a pawn into a queen.
Skeleton answers by moving the king from F8 to F7. From A7, our hero's rook forces Skeleton to defend.
With dungeon cunning, Skeleton brings the king to E6. Check: our hero tightens the net by bringing the bishop to C4.
Skeleton's king advances from E6 to D6. And it is checkmate: our hero ends the game on D5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 21 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 1
- Material captured (hero / opponent)
- 25 / 1
- First capture
- move 0
- Skills used
- 2
Floor 11 statistics
Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 54% of the games on this floor.