Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero's king lands on H4 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

our hero's pawn takes B4, leaving B2 behind. Spider answers by moving the knight from E4 to D6, and our hero slides the king across the board, from E1 to F1.

With dungeon cunning, Spider brings the pawn to C6. With a steady hand, our hero brings the king to G1, and right after that spider's pawn advances from A4 to A3.

our hero advances the king from G1 to H2; then spider sets the knight on D7, watching every square. Without hurry or fear, our hero places the king on G3.

Check from Spider: the knight plants itself on F5.

our hero's king takes G4, leaving G3 behind. Spider answers by moving the king from E8 to F7, while our hero slides the king across the board, from G4 to G5.

With dungeon cunning, Spider brings the pawn to C5. our hero captures the enemy pawn: the pawn leaps from B4 to C5.

Spider's pawn advances from A6 to A5. our hero advances the pawn from C5 to C6, and right after that spider sets the knight on B6, watching every square.

Without hurry or fear, our hero places the pawn on C7. From the dark, Spider pushes the king to E6. our hero claims the enemy pawn by landing on G6.

Spider answers by moving the pawn from A5 to A4, and our hero slides the king across the board, from G6 to G5. With dungeon cunning, Spider brings the knight to H4.

our hero claims the enemy knight by landing on H4.

Spider's king advances from E6 to D6. our hero advances the king from H4 to G4.

A cruel blow: Spider's king captures our hero's pawn on C7.

Without hurry or fear, our hero places the king on F5. From the dark, Spider pushes the knight to D7, and our hero's king takes E4, leaving F5 behind.

Spider answers by moving the king from C7 to B6. our hero claims the enemy pawn by landing on E3.

With dungeon cunning, Spider brings the king to C6. With a steady hand, our hero brings the king to D3; then spider's knight advances from D7 to F6.

our hero claims the enemy pawn by landing on C3.

Spider sets the knight on D7, watching every square, and without hurry or fear, our hero places the king on C4. From the dark, Spider pushes the king to D6, while our hero's pawn takes E4, leaving E2 behind.

Spider gives check with the knight on B6.

our hero slides the king across the board, from C4 to B5; then with dungeon cunning, Spider brings the knight to D7. our hero claims the enemy pawn by landing on A4.

Spider's king advances from D6 to C5. our hero captures the enemy pawn: the king leaps from A4 to A3.

Spider sets the king on D4, watching every square, while without hurry or fear, our hero places the king on B4. From the dark, Spider pushes the knight to C5.

our hero gives check with the pawn on C3.

Spider answers by moving the king from D4 to D3. our hero claims the enemy knight by landing on C5.

Spider's king falls on E4 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to A4; then spider's king advances from E4 to E3. our hero advances the pawn from A4 to A5, and right after that spider sets the king on D3, watching every square.

Without hurry or fear, our hero places the pawn on C4. From the dark, Spider pushes the pawn to E4, while our hero's pawn takes A6, leaving A5 behind.

Spider answers by moving the king from D3 to E3, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Spider brings the king to F2.

our hero's pawn crowns on A8 and becomes a queen.

Spider's king advances from F2 to G1. our hero captures the enemy pawn: the queen leaps from A8 to E4.

Spider sets the pawn on E5, watching every square. our hero claims the enemy pawn by landing on E5.

From the dark, Spider pushes the king to H1. From E1, our hero's queen forces Spider to defend.

A cruel blow: Spider's king captures our hero's pawn on G2.

our hero slides the king across the board, from C5 to D4, and right after that with dungeon cunning, Spider brings the king to H2. With a steady hand, our hero brings the pawn to C5; then spider's king advances from H2 to G2.

our hero advances the pawn from C5 to C6, and right after that spider sets the king on H2, watching every square. Without hurry or fear, our hero places the pawn on C7.

From the dark, Spider pushes the king to G2. our hero's pawn crowns on C8 and becomes a queen.

Spider answers by moving the king from G2 to H2, and our hero slides the queen across the board, from C8 to C3. With dungeon cunning, Spider brings the king to G2.

Check: our hero tightens the net by bringing the queen to E2.

Spider's king advances from G2 to G1. And it is checkmate: our hero ends the game on C1.