Battle chronicle
A new legend is written: our hero challenges Zombie on floor 12.
Zombie advances its bishop to H5 and claims our queen.
Draw. The dungeon keeps the names of our hero and Zombie.
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The battle, move by move
our hero's knight takes C3, leaving B1 behind. After toppling the pawn on F2, Zombie threatens our hero's king.
our hero captures the enemy pawn: the king leaps from E1 to F2.
With dungeon cunning, Zombie brings the bishop to F7. With a steady hand, our hero brings the pawn to E4, and right after that zombie's knight advances from B7 to C5.
our hero captures the enemy pawn: the knight leaps from C3 to B5.
Zombie sets the pawn on F5, watching every square. our hero claims the enemy pawn by landing on F5.
From the dark, Zombie pushes the pawn to A4. our hero captures the enemy rook: the knight leaps from B5 to A7.
Zombie's knight reaches E4 and threatens our hero's king.
our hero slides the king across the board, from F2 to E3, and right after that with dungeon cunning, Zombie brings the rook to A5. our hero captures the enemy knight: the king leaps from E3 to E4.
Zombie's king advances from E8 to F8. our hero claims the enemy pawn by landing on H5.
Zombie's bishop falls on H5 and tears the queen from our hero.
Without hurry or fear, our hero places the bishop on A3. Check from Zombie: the pawn plants itself on D5.
our hero's king takes D4, leaving E4 behind. our hero activates Backstab and silently removes a threat from Zombie.
Zombie answers by moving the king from F8 to G8; then our hero slides the knight across the board, from A7 to C6. With dungeon cunning, Zombie brings the rook to A8.
our hero captures the pawn on E7 and leaves Zombie in check.
Zombie's king advances from G8 to H8; then our hero advances the rook from A1 to B1. Zombie sets the bishop on E2, watching every square.
our hero claims the enemy bishop by landing on E2.
From the dark, Zombie pushes the pawn to H5. our hero captures the enemy pawn: the bishop leaps from E2 to H5.
Zombie answers by moving the king from H8 to G7, and right after that our hero slides the knight across the board, from E7 to D5. With dungeon cunning, Zombie brings the king to H8; then with a steady hand, our hero brings the pawn to F6.
Zombie's king advances from H8 to H7, and right after that our hero advances the rook from B1 to F1. Zombie sets the rook on A5, watching every square.
Without hurry or fear, our hero places the knight on B4. Zombie gives check with the rook on D5.
our hero claims the enemy rook by landing on D5.
Zombie answers by moving the king from H7 to H8; then our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Zombie brings the king to H7.
our hero's pawn crowns on F8 and becomes a queen.
Neither our hero nor Zombie claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 3 s
- Moves
- 45
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 22 / 10
- First capture
- move 1
- Skills used
- 1
Floor 12 statistics
Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 57% of the games on this floor.