Battle chronicle

Benjamín A. draws pieces against Young Drake. The dungeon watches in silence.

Benjamín A.'s rook lands on A2 and defeats Young Drake's queen!

Checkmate! Benjamín A. topples Young Drake and claims victory.

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The battle, move by move

A clean strike: Benjamín A.'s pawn topples the pawn on B3.

Young Drake sets the knight on H8, watching every square. From B3 to C4, Benjamín A.'s pawn swallows Young Drake's rook.

From the dark, Young Drake pushes the queen to F6. A clean strike: Benjamín A.'s pawn topples the pawn on D5.

Young Drake answers by moving the pawn from E5 to E4. Check: Benjamín A. tightens the net by bringing the rook to A8.

With dungeon cunning, Young Drake brings the king to F7. With a steady hand, Benjamín A. brings the queen to D2, while young Drake's king advances from F7 to G7.

Benjamín A. advances the rook from A8 to A5, and young Drake sets the pawn on H6, watching every square. A clean strike: Benjamín A.'s rook topples the pawn on C5.

From the dark, Young Drake pushes the queen to A6. From D2 to B4, Benjamín A.'s queen swallows Young Drake's pawn.

Young Drake answers by moving the queen from A6 to A1; then benjamín A. slides the rook across the board, from C5 to A5. Young Drake advances to B1 and claims our knight.

With a steady hand, Benjamín A. brings the king to D1, and young Drake's pawn advances from E7 to E5. Benjamín A. advances the pawn from D5 to D6, while young Drake sets the king on F6, watching every square.

Without hurry or fear, Benjamín A. places the pawn on D7. Thanks to Stealth, Benjamín A. fools Young Drake on the board.

From the dark, Young Drake pushes the pawn to B6. Benjamín A.'s rook takes A6, leaving A5 behind, and right after that young Drake answers by moving the queen from B1 to A2.

From A6 to A2, Benjamín A.'s rook swallows Young Drake's queen.

With dungeon cunning, Young Drake brings the pawn to H5, while with a steady hand, Benjamín A. brings the rook to A8. Young Drake's king advances from F6 to G7.

Young Drake falls to Benjamín A.'s mate. The legend grows.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 56 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
18 / 3
First capture
move 0
Skills used
1

Floor 82 statistics

Against Young Drake, heroes have won 37% of 30 finished games (11 wins, 19 losses, 0 draws). Average length: 23 moves. Average game time: 2 min 2 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 77% of the games on this floor.

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