Battle chronicle
A new legend is written: our hero challenges Zombie on floor 12.
With an adventurer's precision, our hero takes the rival rook on F1.
Zombie falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the queen across the board, from D1 to D4, and right after that with dungeon cunning, Zombie brings the rook to B4. our hero captures the enemy knight: the queen leaps from D4 to A7.
Zombie's pawn advances from D5 to D4. Check: our hero tightens the net by bringing the queen to B8.
Zombie sets the king on F7, watching every square. our hero captures the enemy pawn: the pawn leaps from H2 to G3.
After toppling the bishop on F1, Zombie threatens our hero's king.
our hero claims the enemy rook by landing on F1.
Zombie answers by moving the pawn from E7 to E5. our hero captures the enemy pawn: the queen leaps from B8 to E5.
A cruel blow: Zombie's rook captures our hero's pawn on B2.
our hero claims the enemy pawn by landing on A5.
In that instant, Backstab: one of Zombie's pieces vanishes without a trace.
Zombie's king advances from F7 to G6; then our hero advances the queen from A5 to A3. Zombie sets the rook on C2, watching every square.
Check: our hero tightens the net by bringing the queen to D3.
From the dark, Zombie pushes the bishop to F5. our hero captures the enemy pawn: the queen leaps from D3 to D4.
Zombie answers by moving the bishop from D7 to C6. From D6, our hero's queen forces Zombie to defend.
With dungeon cunning, Zombie brings the king to H7. our hero captures the enemy pawn: the rook leaps from H1 to H5.
Zombie's bishop reaches B5 and threatens our hero's king.
our hero advances the king from F1 to E1, and zombie sets the bishop on G6, watching every square. our hero captures the enemy bishop: the rook leaps from H5 to B5.
From the dark, Zombie pushes the rook to C6. Check: our hero tightens the net by bringing the queen to D7.
Zombie answers by moving the king from H7 to H8. our hero captures the enemy pawn: the queen leaps from D7 to B7.
Check from Zombie: the rook plants itself on E6.
With a steady hand, our hero brings the king to F2. Zombie's rook advances from E6 to E4.
Check: our hero tightens the net by bringing the rook to A8.
Zombie sets the bishop on E8, watching every square. our hero claims the enemy rook by landing on E4.
From the dark, Zombie pushes the pawn to H5. our hero's queen takes H4, leaving E4 behind, while zombie answers by moving the king from H8 to G7.
our hero claims the enemy pawn by landing on H5.
With dungeon cunning, Zombie brings the king to G8. our hero captures the bishop on E8 and leaves Zombie in check.
Zombie's king advances from G8 to H7, and right after that our hero advances the queen from E8 to E6. Zombie sets the king on G7, watching every square.
our hero delivers the final mate from B7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 53 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 12 / 2
- Material captured (hero / opponent)
- 26 / 4
- First capture
- move 1
- Skills used
- 1
Floor 12 statistics
Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 61% of the games on this floor.