Battle chronicle

The duel begins: our hero against Skeleton on floor 11.

our hero's bishop lands on G2 and defeats Skeleton's rook!

Checkmate! our hero topples Skeleton and claims victory.

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The battle, move by move

our hero slides the pawn across the board, from H2 to H4; then with dungeon cunning, Skeleton brings the rook to G2. our hero claims the enemy rook by landing on G2.

Check from Skeleton: the rook plants itself on E6.

our hero advances the king from E1 to F2; then skeleton sets the rook on F6, watching every square. Without hurry or fear, our hero places the king on F3.

Skeleton's knight reaches D4 and threatens our hero's king.

our hero's king takes E4, leaving F3 behind. Skeleton answers by moving the knight from F7 to D8, while our hero slides the king across the board, from E4 to D5.

With dungeon cunning, Skeleton brings the rook to F8. With a steady hand, our hero brings the queen to F1; then skeleton's bishop advances from F4 to D2.

our hero advances the queen from F1 to D1. Check from Skeleton: the rook plants itself on F5.

Without hurry or fear, our hero places the king on E4. our hero activates Backstab and silently removes a threat from Skeleton.

Skeleton gives check with the pawn on D5.

our hero claims the enemy rook by landing on F5.

Skeleton answers by moving the bishop from D2 to E3; then our hero slides the king across the board, from F5 to E5. With dungeon cunning, Skeleton brings the king to E7.

our hero claims the enemy pawn by landing on D5.

Skeleton's knight advances from D8 to C6; then our hero advances the king from D5 to E4. From the shadows, Backstab. Skeleton loses a piece to our hero's blade.

Skeleton sets the knight on D4, watching every square, and without hurry or fear, our hero places the king on D5. Check from Skeleton: the pawn plants itself on C6.

our hero captures the enemy pawn: the king leaps from D5 to C5.

Skeleton gives check with the knight on B3.

our hero slides the king across the board, from C5 to B4; then with dungeon cunning, Skeleton brings the king to E8. With a steady hand, our hero brings the rook to A3.

In that instant, Backstab: one of Skeleton's pieces vanishes without a trace.

Check from Skeleton: the pawn plants itself on C5.

our hero claims the enemy pawn by landing on C5.

Skeleton sets the king on E7, watching every square. our hero captures the enemy pawn: the king leaps from C5 to B5.

From the dark, Skeleton pushes the king to E6. our hero claims the enemy pawn by landing on C4.

Skeleton answers by moving the king from E6 to F5. our hero captures the enemy pawn: the bishop leaps from G2 to B7.

With dungeon cunning, Skeleton brings the king to E5; then with a steady hand, our hero brings the queen to A4. Skeleton's king advances from E5 to F6.

our hero advances the queen from A4 to A5, and skeleton sets the king on F7, watching every square. Without hurry or fear, our hero places the queen on A8, while from the dark, Skeleton pushes the king to F6.

our hero's rook takes A5, leaving A3 behind. Skeleton answers by moving the king from F6 to G7; then our hero slides the queen across the board, from A8 to A6.

With dungeon cunning, Skeleton brings the king to F8, and right after that with a steady hand, our hero brings the bishop to F3. Skeleton's king advances from F8 to E7.

our hero advances the rook from A5 to B5, while skeleton sets the king on D7, watching every square. our hero gives check with the rook on B7.

From the dark, Skeleton pushes the king to D8. Mate. our hero's queen on A8 leaves Skeleton with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 38 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
16 / 0
First capture
move 1
Skills used
3

Floor 11 statistics

Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 81% of the games on this floor.

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