Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's pawn lands on E5 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to E3, while rat's king advances from E8 to D8.
our hero advances the king from E1 to E2, and rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Rat pushes the pawn to D6, and right after that our hero's king takes E3, leaving E2 behind. Rat answers by moving the king from D8 to E8; then our hero slides the king across the board, from E3 to F4.
With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the king to G5, and rat's king advances from E8 to F7.
our hero advances the pawn from F2 to F4, while rat sets the pawn on C6, watching every square. From F4 to E5, our hero's pawn swallows Rat's knight.
From the dark, Rat pushes the pawn to G3. A clean strike: our hero's pawn topples the pawn on G3.
Rat advances to E5 and claims our pawn.
our hero slides the pawn across the board, from D2 to D3, and with dungeon cunning, Rat brings the king to G8. A clean strike: our hero's king topples the pawn on G6.
Rat's pawn advances from C5 to C4. our hero advances the king from G6 to F6. Rat moves the pawn from C4 to D3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D3.
From the dark, Rat pushes the pawn to C5. From F6 to E6, our hero's king swallows Rat's pawn.
Rat answers by moving the pawn from C5 to C4. A clean strike: our hero's pawn topples the pawn on C4.
With dungeon cunning, Rat brings the king to G7. From E6 to E5, our hero's king swallows Rat's pawn.
Rat's king advances from G7 to H6. our hero advances the king from E5 to F4, while rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to G6; then our hero's pawn takes C6, leaving C5 behind.
Rat answers by moving the king from G6 to F7, and right after that our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to F8.
Promotion: on C8, our hero turns a pawn into a queen.
Rat's king advances from F8 to F7. our hero advances the pawn from E4 to E5, and rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to H6, and right after that our hero's pawn takes E7, leaving E6 behind.
Rat answers by moving the king from H6 to H5. Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the queen to C5, and rat's king advances from H6 to G7.
our hero advances the queen from E8 to E6, while rat sets the king on H8, watching every square. our hero gives check with the queen on F6.
From the dark, Rat pushes the king to G8. From C8, our hero's queen forces Rat to defend.
Rat answers by moving the king from G8 to H7. Check: our hero tightens the net by bringing the queen to C7.
With dungeon cunning, Rat brings the king to G8. And it is checkmate: our hero ends the game on D8.