Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's pawn lands on B3 and defeats Slug's bishop!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero claims the enemy bishop by landing on B3.
With dungeon cunning, Slug brings the pawn to D5. our hero captures the enemy pawn: the pawn leaps from B2 to C3.
Slug's pawn advances from E4 to E3. our hero claims the enemy pawn by landing on E3.
Slug sets the pawn on F5, watching every square, and without hurry or fear, our hero places the pawn on F4. From the dark, Slug pushes the king to E7, while our hero's pawn takes A4, leaving A2 behind.
Slug answers by moving the pawn from C5 to C4. our hero captures the enemy pawn: the pawn leaps from B3 to C4.
A cruel blow: Slug's pawn captures our hero's pawn on C4.
Check: our hero tightens the net by bringing the bishop to A3.
Slug's king advances from E7 to E6. our hero advances the knight from G1 to F3; then slug sets the king on F6, watching every square.
Without hurry or fear, our hero places the knight on D4. From the dark, Slug pushes the king to G6, and our hero's knight takes E6, leaving D4 behind.
Slug answers by moving the king from G6 to F6, while our hero slides the knight across the board, from E6 to C7. With dungeon cunning, Slug brings the pawn to D4.
our hero captures the enemy pawn: the pawn leaps from C3 to D4.
Slug's king advances from F6 to G6. our hero advances the pawn from D4 to D5, and right after that slug sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on D6. From the dark, Slug pushes the pawn to C3, while our hero's pawn takes D7, leaving D6 behind.
Slug answers by moving the king from G7 to F7. our hero's pawn crowns on D8 and becomes a queen.
With dungeon cunning, Slug brings the pawn to B5. our hero claims the enemy pawn by landing on B5.
Slug's king advances from F7 to G7. From D7, our hero's queen forces Slug to defend.
Slug sets the king on H8, watching every square, while without hurry or fear, our hero places the knight on E6. From the dark, Slug pushes the king to G8.
our hero gives check with the queen on D8.
Slug answers by moving the king from G8 to F7. From D7, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to G6. With a steady hand, our hero brings the knight to G5; then slug's pawn advances from C3 to C2.
our hero gives check with the queen on C6.
Slug sets the king on G7, watching every square. our hero captures the enemy pawn: the queen leaps from C6 to C2.
From the dark, Slug pushes the king to F6, while our hero's pawn takes E4, leaving E3 behind. Slug's pawn falls on E4 and tears the pawn from our hero.
our hero captures the enemy pawn: the queen leaps from C2 to E4.
With dungeon cunning, Slug brings the king to G7. From E6, our hero's knight forces Slug to defend.
Slug's king advances from G7 to F6. our hero advances the pawn from F4 to F5; then slug sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on B6. From the dark, Slug pushes the king to F6, and our hero's pawn takes B7, leaving B6 behind.
Slug answers by moving the king from F6 to F7. our hero's pawn crowns on B8 and becomes a queen.
With dungeon cunning, Slug brings the king to F6. And it is checkmate: our hero ends the game on F8.