Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero's rook lands on B2 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

our hero's pawn takes D3, leaving D2 behind. Spider answers by moving the knight from E4 to F2, and our hero slides the king across the board, from E1 to F1.

A cruel blow: Spider's knight captures our hero's pawn on D3.

our hero claims the enemy pawn by landing on E3.

Spider's pawn advances from C3 to C2. our hero advances the king from F1 to E2; then spider sets the knight on B2, watching every square.

Without hurry or fear, our hero places the rook on B1. From the dark, Spider pushes the king to D7. our hero captures the enemy knight: the rook leaps from B1 to B2.

Spider answers by moving the pawn from C7 to C6. our hero claims the enemy pawn by landing on C2.

With dungeon cunning, Spider brings the pawn to E4. With a steady hand, our hero brings the rook to C4; then spider's king advances from D7 to C7.

our hero claims the enemy pawn by landing on A4.

Spider sets the pawn on A5, watching every square. our hero captures the enemy pawn: the rook leaps from A4 to A5.

From the dark, Spider pushes the knight to D5. our hero claims the enemy knight by landing on D5.

Spider answers by moving the pawn from G6 to G5. our hero captures the enemy pawn: the rook leaps from D5 to G5.

With dungeon cunning, Spider brings the king to B7. With a steady hand, our hero brings the rook to G7, and right after that spider's king advances from B7 to C8.

our hero captures the enemy pawn: the rook leaps from G7 to E7.

Spider sets the king on B8, watching every square. our hero claims the enemy pawn by landing on E4.

From the dark, Spider pushes the king to C7, and our hero's rook takes C4, leaving E4 behind. Spider answers by moving the pawn from C6 to C5.

our hero captures the pawn on C5 and leaves Spider in check.

With dungeon cunning, Spider brings the king to D6. With a steady hand, our hero brings the king to D3; then spider's king advances from D6 to E7.

our hero advances the king from D3 to D4, and right after that spider sets the king on E8, watching every square. Without hurry or fear, our hero places the king on D5.

From the dark, Spider pushes the king to F7, while our hero's king takes E5, leaving D5 behind. Spider answers by moving the king from F7 to G6.

Check: our hero tightens the net by bringing the rook to C6.

With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the king to E6, and right after that spider's king advances from H7 to H8.

our hero advances the rook from C6 to C7; then spider sets the king on G8, watching every square. Without hurry or fear, our hero places the king on E7.

From the dark, Spider pushes the king to H7. our hero gives check with the king on F6.

Spider answers by moving the king from H7 to H8, while our hero slides the bishop across the board, from E3 to D4. With dungeon cunning, Spider brings the king to G8.

With a steady hand, our hero brings the king to E6; then spider's king advances from G8 to F8. And it is checkmate: our hero ends the game on C8.