Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero answers with fury: the queen leaps from C6 to C1 and captures the enemy queen.
Neither our hero nor Bat claims victory. A draw on the board.
Loading…
The battle, move by move
our hero slides the pawn across the board, from H2 to H4, and with dungeon cunning, Bat brings the pawn to C4. With a steady hand, our hero brings the pawn to H5.
Bat's rook reaches A1 and threatens our hero's king.
our hero advances the king from E1 to E2, and bat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on F2.
From the dark, Bat pushes the king to E8, and right after that our hero's king takes G2, leaving F2 behind. Bat answers by moving the king from E8 to D7; then our hero slides the king across the board, from G2 to G3.
With dungeon cunning, Bat brings the pawn to B5. With a steady hand, our hero brings the king to G4, and bat's pawn advances from E4 to E3.
our hero advances the king from G4 to F5, while bat sets the king on C6, watching every square. Without hurry or fear, our hero places the king on G6.
From the dark, Bat pushes the rook to A8. A clean strike: our hero's king topples the pawn on H6.
Bat gives check with the rook on H8.
our hero slides the king across the board, from H6 to G6. Bat's rook reaches G8 and threatens our hero's king.
With a steady hand, our hero brings the king to H7, while bat's rook advances from G8 to G1. our hero advances the pawn from H5 to H6, and bat sets the pawn on C3, watching every square.
Without hurry or fear, our hero places the king on H8. From the dark, Bat pushes the king to C5, and right after that our hero's pawn takes H7, leaving H6 behind.
Bat answers by moving the rook from G1 to A1; then our hero slides the king across the board, from H8 to G8. With dungeon cunning, Bat brings the pawn to E2.
Promotion: on H8, our hero turns a pawn into a queen.
Bat's pawn advances from C3 to C2. our hero advances the queen from H8 to H2, while bat sets the knight on B4, watching every square.
From H2 to E2, our hero's queen swallows Bat's pawn.
Bat gives check with the rook on G1.
our hero's king takes F8, leaving G8 behind. Bat answers by moving the king from C5 to B6, and right after that our hero slides the queen across the board, from E2 to F3.
With dungeon cunning, Bat brings the rook to E1. With a steady hand, our hero brings the queen to F6, while bat's knight advances from B4 to C6.
From F6 to D6, our hero's queen swallows Bat's pawn.
Bat's rook reaches F1 and threatens our hero's king.
Without hurry or fear, our hero places the king on E8. From the dark, Bat pushes the king to A6, and right after that our hero's queen takes C7, leaving D6 behind.
Bat gives check with the rook on F8.
A clean strike: our hero's king topples the rook on F8.
Bat's pawn crowns on C1 and a hostile queen is born.
By taking the pawn on B7, our hero drives Bat into check.
Bat's king advances from A6 to A5. A clean strike: our hero's queen topples the knight on C6.
Bat sets the king on B4, watching every square. From C6 to C1, our hero's queen swallows Bat's queen.
From the dark, Bat pushes the pawn to E4; then our hero's king takes E7, leaving F8 behind. Bat answers by moving the king from B4 to A4, and right after that our hero slides the queen across the board, from C1 to F4.
With dungeon cunning, Bat brings the pawn to B4. A clean strike: our hero's queen topples the pawn on E4.
Bat's king advances from A4 to A3. our hero advances the queen from E4 to C4, and bat sets the pawn on B3, watching every square.
From C1, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to A4, and right after that our hero's king takes D6, leaving E7 behind. Bat answers by moving the king from A4 to A5; then our hero slides the king across the board, from D6 to C5.
With dungeon cunning, Bat brings the king to A4. With a steady hand, our hero brings the king to C4, and bat's king advances from A4 to A5.
A clean strike: our hero's king topples the pawn on B3.
Bat sets the king on B6, watching every square, and right after that without hurry or fear, our hero places the queen on C4. From the dark, Bat pushes the king to A5; then our hero's king takes A3, leaving B3 behind.
Bat answers by moving the king from A5 to B6, and right after that our hero slides the queen across the board, from C4 to C8. With dungeon cunning, Bat brings the king to B5.
our hero gives check with the queen on B8.
Bat's king advances from B5 to A5. our hero advances the queen from B8 to B7.
The duel ends in a draw: our hero and Bat withdraw.