Battle chronicle

our hero draws pieces against Gelatin. The dungeon watches in silence.

Gelatin moves its knight from G6 to H8 and topples our hero's queen!

Checkmate. Gelatin defeats our hero on this floor.

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The battle, move by move

Without hurry or fear, our hero places the king on F2. From the dark, Gelatin pushes the bishop to D5, and right after that our hero's king takes E3, leaving F2 behind.

Gelatin answers by moving the pawn from B6 to B5; then our hero slides the king across the board, from E3 to D4. Check from Gelatin: the pawn plants itself on C5.

From D4 to C5, our hero's king swallows Gelatin's pawn.

Gelatin's pawn advances from B3 to B2. our hero advances the king from C5 to B6, while gelatin sets the pawn on E3, watching every square.

From B6 to A6, our hero's king swallows Gelatin's pawn.

From the dark, Gelatin pushes the bishop to B3. A clean strike: our hero's king topples the pawn on B5.

Gelatin answers by moving the pawn from E3 to E2, and right after that our hero slides the king across the board, from B5 to B4. Gelatin's pawn crowns on B1 and a hostile bishop is born.

A clean strike: our hero's king topples the bishop on B3.

Check from Gelatin: the bishop plants itself on A2.

From B3 to A2, our hero's king swallows Gelatin's bishop.

Gelatin's pawn crowns on E1 and a hostile queen is born.

Without hurry or fear, our hero places the pawn on H3. From the dark, Gelatin pushes the queen to G1, and right after that our hero's king takes B3, leaving A2 behind.

Gelatin answers by moving the knight from G6 to E5; then our hero slides the king across the board, from B3 to C3. With dungeon cunning, Gelatin brings the knight to C6.

With a steady hand, our hero brings the pawn to H4, and gelatin's pawn advances from G5 to G4. our hero advances the pawn from H4 to H5, while gelatin sets the king on D8, watching every square.

Without hurry or fear, our hero places the king on C4. From the dark, Gelatin pushes the queen to A1; then our hero's pawn takes H6, leaving H5 behind.

Gelatin answers by moving the knight from E7 to G6, and right after that our hero slides the pawn across the board, from H6 to H7. In that instant, Backstab: one of Gelatin's pieces vanishes without a trace.

With dungeon cunning, Gelatin brings the queen to D1. Promotion: on H8, our hero turns a pawn into a queen.

Gelatin advances to H8 and claims our queen.

our hero advances the king from C4 to C5. Gelatin's queen reaches G1 and threatens our hero's king.

A clean strike: our hero's king topples the knight on C6.

Check from Gelatin: the queen plants itself on C1.

our hero's king takes B7, leaving C6 behind. Gelatin gives check with the queen on B1.

our hero slides the king across the board, from B7 to C6. Gelatin's queen reaches G6 and threatens our hero's king.

With a steady hand, our hero brings the king to B7. Gelatin's queen advances from G6 to F5, while our hero advances the king from B7 to C6.

Gelatin gives check with the queen on G6.

Without hurry or fear, our hero places the king on B7. Gelatin's queen reaches G7 and threatens our hero's king.

our hero's king takes C6, leaving B7 behind. Check from Gelatin: the queen plants itself on F6.

our hero slides the king across the board, from C6 to B7. With dungeon cunning, Gelatin brings the king to D7, while with a steady hand, our hero brings the king to A7.

Gelatin's pawn advances from G4 to G3, and our hero advances the king from A7 to B7. Gelatin sets the pawn on F2, watching every square.

Without hurry or fear, our hero places the king on B8. Gelatin gives check with the queen on E5.

our hero's king takes B7, leaving B8 behind. Gelatin's queen reaches D5 and threatens our hero's king.

our hero slides the king across the board, from B7 to B6. Gelatin's pawn crowns on F1 and a hostile queen is born.

With a steady hand, our hero brings the king to A7. Gelatin gives check with the queen on F2.

our hero advances the king from A7 to B8. Gelatin's edge falls on B6 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 44 s
Moves
70
How it ended
checkmate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
12 / 9
First capture
move 3
Skills used
1

Floor 7 statistics

Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (70 moves) lasted longer than 73% of the games on this floor.

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