Battle chronicle
our hero draws pieces against Ghoul. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival queen on A8.
Ghoul falls to our hero's mate. The legend grows.
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The battle, move by move
With a steady hand, our hero brings the pawn to H3, while ghoul's king advances from E8 to F8. our hero advances the pawn from G2 to G4, and ghoul sets the knight on C4, watching every square.
A clean strike: our hero's pawn topples the pawn on H5.
From the dark, Ghoul pushes the knight to B2, and right after that our hero's rook takes H2, leaving H1 behind. Ghoul answers by moving the king from F8 to G8; then our hero slides the pawn across the board, from F2 to F3.
With dungeon cunning, Ghoul brings the pawn to C5. From H2 to B2, our hero's rook swallows Ghoul's knight.
Ghoul's king advances from G8 to G7. A clean strike: our hero's rook topples the pawn on B5.
Ghoul sets the pawn on A3, watching every square. From B5 to C5, our hero's rook swallows Ghoul's pawn.
From the dark, Ghoul pushes the king to H6; then our hero's rook takes C2, leaving C5 behind. Ghoul answers by moving the pawn from A3 to A2.
From C2 to A2, our hero's rook swallows Ghoul's pawn.
With dungeon cunning, Ghoul brings the queen to A8. A clean strike: our hero's rook topples the queen on A8.
Ghoul's king advances from H6 to G7. our hero advances the rook from A8 to A7. From the shadows, Backstab. Ghoul loses a piece to our hero's blade.
Ghoul sets the pawn on B5, watching every square. Without hurry or fear, our hero places the rook on A5, and right after that from the dark, Ghoul pushes the king to F6.
From A5 to B5, our hero's rook swallows Ghoul's pawn.
Ghoul answers by moving the king from F6 to G7, while our hero slides the rook across the board, from B5 to B6. With dungeon cunning, Ghoul brings the king to H8.
From B6 to D6, our hero's rook swallows Ghoul's pawn.
Ghoul's king advances from H8 to G7, while our hero advances the rook from D6 to C6. Ghoul sets the king on F8, watching every square.
Without hurry or fear, our hero places the rook on C7; then from the dark, Ghoul pushes the king to G7. our hero's knight takes E2, leaving G1 behind, and right after that ghoul answers by moving the king from G7 to F8.
our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Ghoul brings the king to E8, while with a steady hand, our hero brings the pawn to H6.
Ghoul's king advances from E8 to F8, and our hero advances the pawn from H6 to H7. Ghoul sets the king on E8, watching every square.
Mate. our hero's queen on H8 leaves Ghoul with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 55 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 18 / 0
- First capture
- move 2
- Skills used
- 1
Floor 16 statistics
Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 60% of the games on this floor.