Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on C3.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the king from E8 to F8; then our hero slides the pawn across the board, from G2 to G3.
Rat advances to H3 and claims our pawn.
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat's knight advances from D7 to B6. our hero advances the pawn from C2 to C3, while rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to F7; then our hero's pawn takes F3, leaving F2 behind.
Rat answers by moving the pawn from E7 to E5, and right after that our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the pawn to G4, while rat's knight advances from B6 to A4. our hero advances the king from E1 to F1, and rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on E1. From the dark, Rat pushes the pawn to C5, and right after that our hero's king takes F1, leaving E1 behind.
Rat answers by moving the pawn from H3 to H2; then our hero slides the king across the board, from F1 to E1. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the pawn to G5. Rat's pawn crowns on H1 and a hostile knight is born.
our hero advances the king from E1 to E2, while rat sets the knight on F2, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the king to D6; then our hero's pawn takes F4, leaving F3 behind. Check from Rat: the knight plants itself on G4.
our hero slides the king across the board, from E3 to E2, and with dungeon cunning, Rat brings the knight to H6. By taking the pawn on E5, our hero drives Rat into check.
Rat's king advances from D6 to C6. our hero advances the pawn from E5 to E6. Rat captures the pawn on C3 and puts our hero in check.
A clean strike: our hero's pawn topples the knight on C3.
From the dark, Rat pushes the knight to G8, and right after that our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from C6 to D5; then our hero slides the pawn across the board, from A3 to A4.
With dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the pawn to A3, and rat's knight advances from G8 to E7.
our hero advances the king from E2 to D2, while rat sets the king on B7, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the king to A7; then our hero's king takes E4, leaving E3 behind. Rat answers by moving the pawn from C7 to C6, and right after that our hero slides the king across the board, from E4 to E3.
With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the king to F3, while rat's king advances from A8 to A7.
our hero advances the king from F3 to E3, and rat sets the king on B7, watching every square. Without hurry or fear, our hero places the king on F3.
From the dark, Rat pushes the king to C8, and right after that our hero's king takes E3, leaving F3 behind. Check from Rat: the knight plants itself on F5.
our hero slides the king across the board, from E3 to F2, while with dungeon cunning, Rat brings the knight to E7. With a steady hand, our hero brings the king to E2, and rat's king advances from C8 to B8.
our hero advances the king from E2 to D2, while rat sets the knight on C8, watching every square. Without hurry or fear, our hero places the king on E2.
From the dark, Rat pushes the knight to E7; then our hero's king takes D2, leaving E2 behind. Rat answers by moving the king from B8 to A7, and right after that our hero slides the king across the board, from D2 to E3.
Neither our hero nor Rat claims victory. A draw on the board.