Battle chronicle

our hero draws pieces against Walking Tomb. The dungeon watches in silence.

our hero answers with fury: the queen leaps from H8 to A1 and captures the enemy queen.

Neither our hero nor Walking Tomb claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on D3.

From the dark, Walking Tomb pushes the bishop to A6. From D3 to F5, our hero's bishop swallows Walking Tomb's pawn.

Walking Tomb moves the knight from D4 to F5 and topples our hero's bishop.

our hero slides the pawn across the board, from G2 to G3, while with dungeon cunning, Walking Tomb brings the queen to B7. With a steady hand, our hero brings the queen to A1, and walking Tomb's knight advances from F6 to G4.

A clean strike: our hero's queen topples the pawn on A3.

Walking Tomb sets the knight on F2, watching every square, and right after that without hurry or fear, our hero places the queen on F3. Check from Walking Tomb: the knight plants itself on D3.

our hero's king takes D1, leaving E1 behind. Walking Tomb gives check with the queen on B3.

our hero slides the king across the board, from D1 to E2. Walking Tomb's knight reaches D4 and threatens our hero's king.

With a steady hand, our hero brings the king to E3, while walking Tomb's knight advances from D4 to C6. our hero advances the pawn from G3 to G4, and walking Tomb sets the knight on E5, watching every square.

Without hurry or fear, our hero places the pawn on G5. Walking Tomb's pawn reaches D4 and threatens our hero's king.

From E3 to D4, our hero's king swallows Walking Tomb's pawn.

Check from Walking Tomb: the queen plants itself on B2.

our hero slides the king across the board, from D4 to E4. Walking Tomb advances to F3 and claims our queen.

From E4 to F3, our hero's king swallows Walking Tomb's knight.

Walking Tomb moves the queen from B2 to D2 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on H6.

In that instant, Backstab: one of Walking Tomb's pieces vanishes without a trace.

Check from Walking Tomb: the bishop plants itself on B7.

Without hurry or fear, our hero places the king on G4; then from the dark, Walking Tomb pushes the knight to E1. our hero's pawn takes H7, leaving H6 behind.

Walking Tomb's queen reaches B4 and threatens our hero's king.

our hero slides the king across the board, from G4 to H5. With dungeon cunning, Walking Tomb brings the queen to A3. Promotion: on H8, our hero turns a pawn into a queen.

Walking Tomb's king advances from E8 to E7, and our hero advances the queen from H8 to B8. Walking Tomb's queen reaches A5 and threatens our hero's king.

Without hurry or fear, our hero places the king on H6. Walking Tomb advances to H1 and claims our rook.

our hero's pawn takes H4, leaving H2 behind; then walking Tomb answers by moving the bishop from H1 to C6. our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Walking Tomb brings the queen to C5, and with a steady hand, our hero brings the queen to B1. Walking Tomb's knight advances from E1 to G2.

From E1, our hero's queen forces Walking Tomb to defend.

Walking Tomb sets the king on D8, watching every square. Without hurry or fear, our hero places the queen on G3.

From the shadows, Backstab. Walking Tomb loses a piece to our hero's blade.

Walking Tomb's queen reaches F8 and threatens our hero's king.

our hero's king takes G5, leaving H6 behind, and walking Tomb answers by moving the bishop from C6 to G2. From G3 to G2, our hero's queen swallows Walking Tomb's bishop.

Walking Tomb gives check with the queen on G8.

With a steady hand, our hero brings the king to H4. Walking Tomb advances to G2 and claims our queen.

our hero advances the pawn from H5 to H6. Check from Walking Tomb: the queen plants itself on E4.

Without hurry or fear, our hero places the king on H5. From the dark, Walking Tomb pushes the king to E7; then our hero's pawn takes H7, leaving H6 behind.

Walking Tomb answers by moving the pawn from D7 to D6. Promotion: on H8, our hero turns a pawn into a queen.

Check from Walking Tomb: the queen plants itself on H1.

With a steady hand, our hero brings the king to G5. Walking Tomb captures the knight on G1 and puts our hero in check.

our hero advances the king from G5 to F5. Walking Tomb sets the queen on A1, watching every square.

From H8 to A1, our hero's queen swallows Walking Tomb's queen.

From the dark, Walking Tomb pushes the king to D8, and right after that our hero's queen takes D1, leaving A1 behind. Walking Tomb answers by moving the king from D8 to C7.

our hero slides the queen across the board, from D1 to D5. From the shadows, Backstab. Walking Tomb loses a piece to our hero's blade.

With dungeon cunning, Walking Tomb brings the king to B6. A clean strike: our hero's queen topples the pawn on F7.

Walking Tomb's king advances from B6 to C5. our hero advances the king from F5 to E4, and right after that walking Tomb sets the king on C6, watching every square.

Check: our hero tightens the net by bringing the queen to E6.

From the dark, Walking Tomb pushes the king to C5. our hero gives check with the queen on E5.

Walking Tomb answers by moving the king from C5 to C4, and our hero slides the king across the board, from E4 to E3. With dungeon cunning, Walking Tomb brings the king to B3, while with a steady hand, our hero brings the king to D2.

Walking Tomb's king advances from B3 to B4. our hero advances the queen from E5 to D5; then walking Tomb sets the king on A4, watching every square.

Without hurry or fear, our hero places the queen on C5, and right after that from the dark, Walking Tomb pushes the king to B3. our hero's king takes D3, leaving D2 behind.

Walking Tomb answers by moving the king from B3 to B2, while our hero slides the king across the board, from D3 to D2. With dungeon cunning, Walking Tomb brings the king to A1, and with a steady hand, our hero brings the king to C2.

Walking Tomb's king advances from A1 to A2. our hero advances the king from C2 to C1, and right after that walking Tomb sets the king on B3, watching every square.

Without hurry or fear, our hero places the queen on D4; then from the dark, Walking Tomb pushes the king to A3. our hero's queen takes C4, leaving D4 behind.

The duel ends in a draw: our hero and Walking Tomb withdraw.