Battle chronicle

In the depths of Crypt, our hero faces Zombie.

With an adventurer's precision, our hero takes the rival rook on F3.

Draw. The dungeon keeps the names of our hero and Zombie.

Loading…

The battle, move by move

From H2 to G3, our hero's pawn swallows Zombie's pawn.

Zombie answers by moving the pawn from E7 to E5. A clean strike: our hero's rook topples the pawn on H5.

Zombie advances to H5 and claims our rook.

With a steady hand, our hero brings the pawn to G4. Zombie moves the bishop from D7 to G4 and topples our hero's pawn.

our hero advances the king from E1 to D2, while zombie sets the king on E7, watching every square. Without hurry or fear, our hero places the king on D3.

Zombie gives check with the pawn on E4.

our hero's king takes E3, leaving D3 behind. Zombie answers by moving the rook from B5 to B6, and right after that our hero slides the king across the board, from E3 to D4.

Check from Zombie: the knight plants itself on C6.

A clean strike: our hero's king topples the pawn on D5.

Zombie gives check with the rook on D6.

From D5 to E4, our hero's king swallows Zombie's pawn.

Zombie's bishop reaches F5 and threatens our hero's king.

A clean strike: our hero's king topples the bishop on F5.

Check from Zombie: the knight plants itself on D4.

our hero's king takes F4, leaving F5 behind. Zombie gives check with the rook on F6.

our hero slides the king across the board, from F4 to E4. Zombie's rook reaches E6 and threatens our hero's king.

From E4 to D4, our hero's king swallows Zombie's knight.

Zombie's king advances from E7 to F8. our hero advances the king from D4 to C4, while zombie sets the bishop on G6, watching every square.

Without hurry or fear, our hero places the king on C5. Zombie's rook reaches E5 and threatens our hero's king.

our hero's king takes D4, leaving C5 behind. Zombie answers by moving the rook from E5 to B5, and right after that our hero slides the king across the board, from D4 to C4.

With dungeon cunning, Zombie brings the rook to F5. With a steady hand, our hero brings the king to D4, while zombie's king advances from F8 to G8.

our hero advances the king from D4 to E4. Check from Zombie: the rook plants itself on F3.

A clean strike: our hero's king topples the rook on F3.

From the dark, Zombie pushes the king to G7, and right after that our hero's king takes F4, leaving F3 behind. Zombie answers by moving the pawn from H6 to H5; then our hero slides the king across the board, from F4 to G3.

With dungeon cunning, Zombie brings the rook to B4. With a steady hand, our hero brings the king to F3. Zombie gives check with the rook on B3.

our hero advances the king from F3 to E2, while zombie sets the king on H7, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Zombie pushes the rook to B1; then our hero's king takes C3, leaving D2 behind. Zombie answers by moving the rook from B1 to B5, and right after that our hero slides the king across the board, from C3 to C4.

With dungeon cunning, Zombie brings the rook to D5. A clean strike: our hero's king topples the rook on D5.

Zombie's pawn advances from A5 to A4. our hero advances the king from D5 to C4, and zombie sets the pawn on B6, watching every square.

Without hurry or fear, our hero places the king on B4. From the dark, Zombie pushes the king to H6. From B4 to A4, our hero's king swallows Zombie's pawn.

Zombie answers by moving the pawn from A6 to A5; then our hero slides the king across the board, from A4 to B5. With dungeon cunning, Zombie brings the bishop to H7.

From B5 to B6, our hero's king swallows Zombie's pawn.

Zombie's king advances from H6 to G5. A clean strike: our hero's king topples the pawn on A5.

Zombie sets the bishop on E4, watching every square, and right after that without hurry or fear, our hero places the king on B4. From the dark, Zombie pushes the bishop to C2; then our hero's king takes C3, leaving B4 behind.

Zombie answers by moving the king from G5 to H4. From C3 to C2, our hero's king swallows Zombie's bishop.

With dungeon cunning, Zombie brings the king to G3. With a steady hand, our hero brings the king to D3, while zombie's king advances from G3 to F3.

our hero advances the king from D3 to D4, and zombie sets the pawn on H4, watching every square. Without hurry or fear, our hero places the king on D3.

From the dark, Zombie pushes the king to F2, and right after that our hero's king takes E4, leaving D3 behind. Zombie answers by moving the king from F2 to E2; then our hero slides the king across the board, from E4 to F4.

With dungeon cunning, Zombie brings the king to F2. With a steady hand, our hero brings the king to G4, and zombie's king advances from F2 to F1.

A clean strike: our hero's king topples the pawn on H4.

Neither our hero nor Zombie claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 33 s
Moves
87
How it ended
draw
Captures (hero / opponent)
13 / 2
Material captured (hero / opponent)
27 / 6
First capture
move 0

Floor 12 statistics

Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 94% of the games on this floor.

More from floor 12