Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero answers with fury: the pawn leaps from H3 to G4 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

After toppling the pawn on F2, Spider threatens our hero's king.

our hero's king takes F1, leaving E1 behind. Spider answers by moving the king from E8 to D7, and our hero slides the pawn across the board, from E2 to E3.

With dungeon cunning, Spider brings the knight to H5. With a steady hand, our hero brings the king to E2, and right after that spider's knight advances from H5 to F6.

our hero advances the bishop from C1 to D2; then spider sets the knight on G4, watching every square. Without hurry or fear, our hero places the pawn on H3.

From the dark, Spider pushes the pawn to A5. our hero captures the enemy knight: the pawn leaps from H3 to G4.

Spider gives check with the knight on G3.

our hero claims the enemy pawn by landing on F2.

With dungeon cunning, Spider brings the king to C6. our hero captures the enemy knight: the king leaps from F2 to G3.

Spider's king advances from C6 to C5. our hero advances the pawn from E3 to E4, and right after that spider sets the king on C4, watching every square.

Without hurry or fear, our hero places the bishop on E3. From the dark, Spider pushes the king to D3, while our hero's bishop takes C5, leaving E3 behind.

Spider answers by moving the king from D3 to E2, and our hero slides the bishop across the board, from C5 to A3. With dungeon cunning, Spider brings the king to E3.

With a steady hand, our hero brings the king to H4, and right after that spider's pawn advances from C7 to C6. our hero advances the king from H4 to G5; then spider sets the king on D3, watching every square.

our hero claims the enemy pawn by landing on G6.

From the dark, Spider pushes the king to C2, and our hero's king takes F7, leaving G6 behind. Spider answers by moving the king from C2 to B3, while our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Spider brings the pawn to E6. With a steady hand, our hero brings the pawn to G6; then spider's king advances from B3 to C2.

our hero advances the pawn from G6 to G7, and right after that spider sets the king on B3, watching every square. our hero's pawn crowns on G8 and becomes a queen.

From the dark, Spider pushes the king to C2, while our hero's pawn takes G4, leaving G2 behind. Spider answers by moving the pawn from C6 to C5, and our hero slides the queen across the board, from G8 to B8.

With dungeon cunning, Spider brings the king to B1. our hero claims the enemy pawn by landing on E5.

Spider's king advances from B1 to A1. our hero advances the queen from E5 to H2; then spider sets the king on B1, watching every square.

Check: our hero tightens the net by bringing the queen to G1.

From the dark, Spider pushes the king to A2. our hero captures the enemy pawn: the queen leaps from G1 to C5.

Spider answers by moving the king from A2 to A1, while our hero slides the queen across the board, from C5 to D6. With dungeon cunning, Spider brings the king to B1.

With a steady hand, our hero brings the pawn to G5; then spider's king advances from B1 to A1. our hero advances the pawn from G5 to G6, and right after that spider sets the king on B1, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Spider pushes the king to A1. our hero's pawn crowns on G8 and becomes a queen.

Spider answers by moving the pawn from E6 to E5. our hero gives check with the queen on G1.

With dungeon cunning, Spider brings the king to A2. Mate. our hero's queen on D5 leaves Spider with no escape.