Battle chronicle

The duel begins: our hero against Skeleton on floor 11.

Skeleton advances its knight to F4 and claims our queen.

Skeleton falls to our hero's mate. The legend grows.

Loading…

The battle, move by move

our hero captures the enemy pawn: the pawn leaps from C2 to B3.

Skeleton sets the king on D7, watching every square, while without hurry or fear, our hero places the pawn on A4. From the dark, Skeleton pushes the rook to H4, and our hero's pawn takes H3, leaving H2 behind.

Skeleton answers by moving the rook from H4 to D4, while our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Skeleton brings the king to D6.

our hero captures the enemy rook: the pawn leaps from E3 to D4.

Skeleton's pawn advances from F6 to F5. our hero captures the pawn on C5 and leaves Skeleton in check.

Skeleton sets the king on E5, watching every square. our hero gives check with the knight on F3.

From the dark, Skeleton pushes the king to D5, while our hero's pawn takes B4, leaving B3 behind. Skeleton answers by moving the pawn from F5 to F4.

our hero captures the enemy pawn: the pawn leaps from B4 to A5.

A cruel blow: Skeleton's knight captures our hero's pawn on C5.

With a steady hand, our hero brings the pawn to A6. Skeleton's knight falls on A6 and tears the pawn from our hero.

our hero advances the pawn from A4 to A5; then skeleton sets the knight on B4, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Skeleton pushes the pawn to C5, and our hero's pawn takes A7, leaving A6 behind. Skeleton answers by moving the king from D5 to E6.

our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Skeleton brings the king to D7. With a steady hand, our hero brings the queen to A7; then skeleton's king advances from D7 to D8.

our hero claims the enemy pawn by landing on C5.

Check from Skeleton: the knight plants itself on D3.

Without hurry or fear, our hero places the king on D1. From the dark, Skeleton pushes the king to E8. our hero claims the enemy pawn by landing on C7.

After toppling the pawn on F2, Skeleton threatens our hero's king.

our hero slides the king across the board, from D1 to C2; then with dungeon cunning, Skeleton brings the knight to D3. our hero claims the enemy pawn by landing on F4.

Skeleton's knight falls on F4 and tears the queen from our hero.

our hero advances the pawn from D2 to D3. A cruel blow: Skeleton's knight captures our hero's pawn on G2.

Without hurry or fear, our hero places the bishop on D2. From the dark, Skeleton pushes the knight to H4, and our hero's bishop takes E3, leaving D2 behind.

Skeleton answers by moving the knight from H4 to G2, while our hero slides the knight across the board, from F3 to D2. With dungeon cunning, Skeleton brings the king to D8.

With a steady hand, our hero brings the knight to F1; then skeleton's king advances from D8 to C7. our hero advances the knight from F1 to G3, and right after that skeleton sets the king on C6, watching every square.

Without hurry or fear, our hero places the knight on H5. From the dark, Skeleton pushes the king to C7. our hero claims the enemy pawn by landing on G7.

Skeleton answers by moving the king from C7 to B7, and our hero slides the knight across the board, from G7 to F5. With dungeon cunning, Skeleton brings the king to B8.

With a steady hand, our hero brings the knight to H4. Skeleton's knight reaches E1 and threatens our hero's king.

our hero advances the king from C2 to C3; then skeleton sets the pawn on G5, watching every square. Without hurry or fear, our hero places the knight on F5.

From the dark, Skeleton pushes the king to C7, and our hero's knight takes G3, leaving F5 behind. A cruel blow: Skeleton's knight captures our hero's pawn on D3.

our hero claims the enemy pawn by landing on G5.

With dungeon cunning, Skeleton brings the king to B6. our hero captures the enemy knight: the king leaps from C3 to D3.

Skeleton's king advances from B6 to B7. our hero advances the king from D3 to E4, and right after that skeleton sets the king on C7, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Skeleton pushes the king to B7, while our hero's pawn takes H5, leaving H4 behind.

Skeleton answers by moving the king from B7 to B8, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Skeleton brings the king to C7.

With a steady hand, our hero brings the pawn to H7, and right after that skeleton's king advances from C7 to B8. our hero's pawn crowns on H8 and becomes a queen.

Skeleton sets the king on C7, watching every square, while without hurry or fear, our hero places the pawn on B4. From the dark, Skeleton pushes the king to B7, and our hero's rook takes A8, leaving A1 behind.

Skeleton answers by moving the king from B7 to B6. From A6, our hero's rook forces Skeleton to defend.

With dungeon cunning, Skeleton brings the king to B5. Check: our hero tightens the net by bringing the rook to A5.

Skeleton's king advances from B5 to C4. our hero advances the pawn from B4 to B5, and right after that skeleton sets the king on B3, watching every square.

Without hurry or fear, our hero places the pawn on B6. From the dark, Skeleton pushes the king to C4, while our hero's pawn takes B7, leaving B6 behind.

Skeleton answers by moving the king from C4 to B3. our hero's pawn crowns on B8 and becomes a queen.

With dungeon cunning, Skeleton brings the king to C2. With a steady hand, our hero brings the bishop to F6, and right after that skeleton's king advances from C2 to C1.

Check: our hero tightens the net by bringing the bishop to G5.

Skeleton sets the king on C2, watching every square, while without hurry or fear, our hero places the king on E5. From the dark, Skeleton pushes the king to D3, and our hero's bishop takes H6, leaving G5 behind.

Skeleton answers by moving the king from D3 to C3. Check: our hero tightens the net by bringing the king to E6.

With dungeon cunning, Skeleton brings the king to C2. With a steady hand, our hero brings the king to E7; then skeleton's king advances from C2 to D3.

our hero advances the king from E7 to E8, and right after that skeleton sets the king on C2, watching every square. Without hurry or fear, our hero places the rook on A8.

From the dark, Skeleton pushes the king to D3, while our hero's queen takes F6, leaving H8 behind. Skeleton answers by moving the king from D3 to C4, and our hero slides the queen across the board, from B8 to B6.

With dungeon cunning, Skeleton brings the king to D5. With a steady hand, our hero brings the knight to F5, and right after that skeleton's king advances from D5 to C4.

our hero advances the knight from F5 to E7; then skeleton sets the king on D3, watching every square. Without hurry or fear, our hero places the knight on C8.

From the dark, Skeleton pushes the king to C4, and our hero's queen takes E5, leaving F6 behind. Skeleton answers by moving the king from C4 to D3.

our hero gives check with the queen on B5.

With dungeon cunning, Skeleton brings the king to C2. From E4, our hero's queen forces Skeleton to defend.

Skeleton's king advances from C2 to C3. our hero delivers the final mate from B4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 2 s
Moves
131
How it ended
checkmate
Captures (hero / opponent)
10 / 6
Material captured (hero / opponent)
16 / 14
First capture
move 0

Floor 11 statistics

Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (131 moves) lasted longer than 99% of the games on this floor.

More from floor 11