Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's bishop lands on C3 and defeats Rat's queen!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero slides the pawn across the board, from E2 to E4, and right after that with dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to E2; then rat's knight advances from D7 to F6.

our hero advances the pawn from E4 to E5, and right after that rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Rat pushes the king to E6, while our hero's king takes F4, leaving E3 behind. Rat answers by moving the king from E6 to D5, and our hero slides the pawn across the board, from E5 to E6.

With dungeon cunning, Rat brings the king to D6. our hero claims the enemy knight by landing on D7.

Rat's pawn reaches E5 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from F4 to G4.

A cruel blow: Rat's king captures our hero's pawn on D7.

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the pawn to C4, and our hero's bishop takes B4, leaving A3 behind. Rat answers by moving the king from D7 to D8.

our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to G5; then rat's pawn advances from C4 to C3.

our hero claims the enemy pawn by landing on G6.

Rat sets the pawn on C5, watching every square, and without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the pawn to C2.

our hero claims the enemy pawn by landing on C7.

On C1, Rat promotes and gains a reinforcing queen.

our hero slides the king across the board, from G5 to G6; then with dungeon cunning, Rat brings the pawn to C4. our hero claims the enemy pawn by landing on E5.

Rat's queen advances from C1 to C3. our hero captures the enemy queen: the bishop leaps from E5 to C3.

Rat sets the king on D8, watching every square, while without hurry or fear, our hero places the king on G7. From the dark, Rat pushes the king to E7, and our hero's king takes G8, leaving G7 behind.

Rat answers by moving the king from E7 to E8, while our hero slides the bishop across the board, from C3 to G7. With dungeon cunning, Rat brings the king to D8.

Check: our hero tightens the net by bringing the bishop to F6.

Rat's king advances from D8 to D7. our hero advances the king from G8 to G7, and right after that rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to C3, while our hero's pawn takes H4, leaving H2 behind.

Rat answers by moving the pawn from C3 to C2, and our hero slides the pawn across the board, from H4 to H5. On C1, Rat promotes and gains a reinforcing rook.

With a steady hand, our hero brings the pawn to H6, and right after that rat's rook advances from C1 to B1. our hero advances the pawn from H6 to H7.

Rat's rook reaches B7 and threatens our hero's king.

Without hurry or fear, our hero places the king on H8. From the dark, Rat pushes the king to D7, and our hero's king takes G8, leaving H8 behind.

Rat answers by moving the king from D7 to C8. our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Rat brings the rook to B2. With a steady hand, our hero brings the queen to H2.

A cruel blow: Rat's rook captures our hero's queen on H2.

our hero advances the pawn from F4 to F5. Rat gives check with the rook on G2.

Without hurry or fear, our hero places the king on F7. From the dark, Rat pushes the rook to H2, while our hero's king takes E7, leaving F7 behind.

Check from Rat: the rook plants itself on E2.

our hero slides the king across the board, from E7 to F7; then with dungeon cunning, Rat brings the rook to A2. With a steady hand, our hero brings the bishop to H8, and right after that rat's rook advances from A2 to C2.

our hero advances the pawn from F5 to F6; then rat sets the rook on C6, watching every square. Without hurry or fear, our hero places the king on G6.

After toppling the pawn on F6, Rat threatens our hero's king.

our hero captures the enemy rook: the king leaps from G6 to F6.

Draw. The dungeon keeps the names of our hero and Rat.