Battle chronicle
our hero draws pieces against Alpha Bat. The dungeon watches in silence.
our hero answers with fury: the king leaps from H3 to H4 and captures the enemy pawn.
Checkmate. Alpha Bat defeats our hero on this floor.
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The battle, move by move
our hero advances the king from E1 to D2, while alpha Bat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the king on D1.
Alpha Bat's bishop reaches H5 and threatens our hero's king.
our hero's king takes D2, leaving D1 behind. Alpha Bat answers by moving the bishop from H5 to E2, and right after that our hero slides the king across the board, from D2 to E1.
With dungeon cunning, Alpha Bat brings the bishop to H5. With a steady hand, our hero brings the king to F2, while alpha Bat's pawn advances from H3 to H2.
our hero advances the king from F2 to G2, and alpha Bat sets the knight on B6, watching every square. A clean strike: our hero's king topples the pawn on H2.
From the dark, Alpha Bat pushes the king to D7, and right after that our hero's king takes H3, leaving H2 behind. Alpha Bat answers by moving the bishop from H5 to G6.
A clean strike: our hero's king topples the pawn on H4.
With dungeon cunning, Alpha Bat brings the king to E6. With a steady hand, our hero brings the king to G4, and alpha Bat's knight advances from B6 to D5.
our hero advances the king from G4 to H4, while alpha Bat sets the pawn on D2, watching every square. Without hurry or fear, our hero places the king on H3.
From the dark, Alpha Bat pushes the rook to F8; then our hero's king takes G2, leaving H3 behind. Alpha Bat answers by moving the bishop from G6 to H7, and right after that our hero slides the king across the board, from G2 to F1.
Alpha Bat's knight reaches E3 and threatens our hero's king.
With a steady hand, our hero brings the king to E2. Alpha Bat's pawn crowns on D1 and a hostile queen is born.
our hero advances the king from E2 to F2. Checkmate: Alpha Bat finishes our hero on F1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 37 s
- Moves
- 32
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 0
- Material captured (hero / opponent)
- 2 / 0
- First capture
- move 6
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (32 moves) lasted longer than 37% of the games on this floor.