Battle chronicle
The duel begins: our hero against Fallen Priest on floor 17.
our hero's bishop lands on A3 and defeats Fallen Priest's queen!
Checkmate! our hero topples Fallen Priest and claims victory.
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The battle, move by move
our hero captures the enemy queen: the bishop leaps from C1 to A3.
With dungeon cunning, Fallen Priest brings the pawn to F3. our hero claims the enemy pawn by landing on F3.
our hero wraps a piece in Stealth; Fallen Priest passes through the square without seeing it.
Fallen Priest's bishop advances from A7 to B8. our hero captures the pawn on A4 and leaves Fallen Priest in check.
our hero activates Backstab and silently removes a threat from Fallen Priest.
Fallen Priest sets the king on F7, watching every square, and without hurry or fear, our hero places the queen on A8. From the dark, Fallen Priest pushes the pawn to D4.
our hero captures the enemy bishop: the queen leaps from A8 to B8.
Fallen Priest answers by moving the pawn from C4 to C3. our hero claims the enemy pawn by landing on C3.
With dungeon cunning, Fallen Priest brings the king to E6. our hero captures the enemy pawn: the pawn leaps from C3 to D4.
Fallen Priest's king advances from E6 to F6. our hero captures the knight on E5 and leaves Fallen Priest in check.
Fallen Priest sets the king on G7, watching every square, while without hurry or fear, our hero places the bishop on B2. From the dark, Fallen Priest pushes the rook to G5.
Check: our hero tightens the net by bringing the pawn to E6.
Fallen Priest answers by moving the king from G7 to H6. our hero slides the queen across the board, from B8 to F4, and right after that with dungeon cunning, Fallen Priest brings the pawn to B5.
With a steady hand, our hero brings the bishop to C1; then fallen Priest's king advances from H6 to H7. our hero captures the enemy rook: the queen leaps from F4 to G5.
Fallen Priest sets the pawn on C4, watching every square, and without hurry or fear, our hero places the bishop on E2. From the dark, Fallen Priest pushes the pawn to B4.
our hero captures the enemy pawn: the bishop leaps from E2 to C4.
Fallen Priest answers by moving the pawn from B4 to B3. Check: our hero tightens the net by bringing the bishop to D3.
With dungeon cunning, Fallen Priest brings the king to H8. And it is checkmate: our hero ends the game on B2.