Battle chronicle
The duel begins: our hero against Skeleton on floor 11.
our hero answers with fury: the pawn leaps from D3 to E4 and captures the enemy rook.
In the end, our hero delivers checkmate and Skeleton flees the board.
Loading…
The battle, move by move
our hero captures the enemy pawn: the pawn leaps from C2 to B3.
A cruel blow: Skeleton's pawn captures our hero's pawn on B3.
our hero claims the enemy pawn by landing on B3.
From the dark, Skeleton pushes the bishop to B8. our hero captures the enemy pawn: the rook leaps from A1 to A5.
Skeleton answers by moving the knight from B6 to C4. our hero claims the enemy knight by landing on C4.
With dungeon cunning, Skeleton brings the bishop to D6. our hero captures the enemy knight: the rook leaps from A5 to A6.
Skeleton's rook advances from E6 to E7. our hero claims the enemy pawn by landing on C6.
Skeleton sets the rook on G5, watching every square. our hero captures the enemy bishop: the rook leaps from C6 to D6.
From the dark, Skeleton pushes the rook to D7, while our hero's rook takes C6, leaving D6 behind. Skeleton answers by moving the rook from G5 to G4.
our hero captures the enemy pawn: the rook leaps from C6 to C5.
With dungeon cunning, Skeleton brings the rook to E4. With a steady hand, our hero brings the pawn to D3, and right after that skeleton's pawn advances from G7 to G5.
our hero captures the enemy rook: the pawn leaps from D3 to E4.
Skeleton sets the rook on B7, watching every square, while without hurry or fear, our hero places the rook on C6. From the dark, Skeleton pushes the rook to H7.
our hero captures the enemy pawn: the rook leaps from C6 to F6.
Skeleton answers by moving the rook from H7 to D7, while our hero slides the rook across the board, from F6 to D6. With dungeon cunning, Skeleton brings the rook to C7.
With a steady hand, our hero brings the rook to D5. A cruel blow: Skeleton's rook captures our hero's pawn on C4.
our hero claims the enemy pawn by landing on G5.
Skeleton's rook falls on E4 and tears the pawn from our hero.
Without hurry or fear, our hero places the rook on B5. From the dark, Skeleton pushes the rook to E7. our hero gives check with the rook on B8.
Skeleton answers by moving the king from E8 to F7, and our hero slides the queen across the board, from D1 to D2. With dungeon cunning, Skeleton brings the rook to E8.
Check: our hero tightens the net by bringing the rook to B7.
Skeleton's king advances from F7 to G8. our hero captures the enemy pawn: the queen leaps from D2 to B4.
Skeleton sets the rook on F8, watching every square, while without hurry or fear, our hero places the bishop on E7. From the dark, Skeleton pushes the rook to F4.
our hero captures the enemy rook: the queen leaps from B4 to F4.
Skeleton answers by moving the king from G8 to H8, while our hero slides the bishop across the board, from E7 to A3. With dungeon cunning, Skeleton brings the king to G8.
With a steady hand, our hero brings the rook to B5; then skeleton's king advances from G8 to G7. Check: our hero tightens the net by bringing the rook to G5.
Skeleton sets the king on H7, watching every square. And it is checkmate: our hero ends the game on H4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 45 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 13 / 3
- Material captured (hero / opponent)
- 27 / 3
- First capture
- move 0
Floor 11 statistics
Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 75% of the games on this floor.