Battle chronicle

In the depths of Crypt, our hero faces Geist.

our hero's queen lands on G7 and defeats Geist's rook!

The duel ends in a draw: our hero and Geist withdraw.

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The battle, move by move

our hero's knight takes F3, leaving G1 behind. Geist answers by moving the pawn from A3 to A2.

A clean strike: our hero's knight topples the rook on E5.

With dungeon cunning, Geist brings the pawn to C3. With a steady hand, our hero brings the knight to D3, and geist's pawn advances from C3 to C2.

our hero advances the king from E1 to E2. Geist's pawn crowns on C1 and a hostile bishop is born.

From D3 to C1, our hero's knight swallows Geist's bishop.

From the dark, Geist pushes the knight to C6. A clean strike: our hero's knight topples the pawn on A2.

Geist answers by moving the rook from A7 to D7. From E2 to E3, our hero's king swallows Geist's pawn.

With dungeon cunning, Geist brings the king to D8. With a steady hand, our hero brings the knight to C3, while geist's rook advances from D7 to A7.

From C3 to A4, our hero's knight swallows Geist's pawn.

Geist sets the king on C7, watching every square; then without hurry or fear, our hero places the knight on C3. From the dark, Geist pushes the pawn to D5, and right after that our hero's knight takes E2, leaving C3 behind.

Geist answers by moving the rook from A7 to A1; then our hero slides the knight across the board, from E2 to G3. With dungeon cunning, Geist brings the pawn to C4.

With a steady hand, our hero brings the knight to E2, and geist's king advances from C7 to D6. our hero advances the knight from E2 to G1, while geist sets the pawn on G4, watching every square.

Without hurry or fear, our hero places the knight on E2. From the dark, Geist pushes the bishop to H4; then our hero's king takes F4, leaving E3 behind.

From the shadows, Backstab. Geist loses a piece to our hero's blade.

Geist answers by moving the rook from A1 to A8, and our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Geist brings the knight to A5.

A clean strike: our hero's pawn topples the bishop on H4.

Geist gives check with the pawn on E5.

our hero advances the king from F4 to F5. Geist's rook reaches F8 and threatens our hero's king.

Without hurry or fear, our hero places the king on G5, and right after that from the dark, Geist pushes the rook to H8. our hero's pawn takes H5, leaving H4 behind; then geist answers by moving the king from D6 to C5.

our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Geist brings the king to B5, and with a steady hand, our hero brings the king to G6.

Geist's rook advances from H8 to C8, while our hero advances the king from G6 to G7. Geist sets the pawn on D4, watching every square.

Without hurry or fear, our hero places the pawn on H7; then from the dark, Geist pushes the knight to B3. Promotion: on H8, our hero turns a pawn into a queen.

Geist answers by moving the rook from C8 to C6, and our hero slides the king across the board, from G7 to H7. Geist gives check with the rook on C7.

With a steady hand, our hero brings the king to H6. Geist's rook advances from C7 to E7, and our hero advances the knight from E2 to G3.

Geist sets the rook on G7, watching every square. A clean strike: our hero's queen topples the rook on G7.

From the dark, Geist pushes the pawn to C3. By taking the pawn on E5, our hero drives Geist into check.

Geist answers by moving the king from B5 to B6. our hero gives check with the queen on B8.

With dungeon cunning, Geist brings the king to A6. From B8 to B3, our hero's queen swallows Geist's knight.

our hero activates Backstab and silently removes a threat from Geist.

Geist's pawn advances from D4 to D3. By taking the pawn on D3, our hero drives Geist into check.

Geist sets the king on B6, watching every square; then without hurry or fear, our hero places the knight on E4. From the dark, Geist pushes the king to C6, and right after that our hero's queen takes D4, leaving D3 behind.

Geist answers by moving the king from C6 to B7. Check: our hero tightens the net by bringing the knight to D6.

With dungeon cunning, Geist brings the king to A6. With a steady hand, our hero brings the queen to C5.

Draw. The dungeon keeps the names of our hero and Geist.