Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on H5.

Bat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero slides the king across the board, from E1 to F2, while with dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the king to G2, and bat's king advances from E7 to D7.

our hero advances the king from G2 to G3, while bat sets the rook on H5, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Bat pushes the king to D8; then our hero's king takes G4, leaving G3 behind. Bat answers by moving the pawn from A7 to A5.

From G4 to H5, our hero's king swallows Bat's rook.

With dungeon cunning, Bat brings the pawn to A3. With a steady hand, our hero brings the king to G4, while bat's king advances from D8 to E7.

our hero advances the pawn from H4 to H5, and bat sets the pawn on D4, watching every square. Without hurry or fear, our hero places the pawn on H6.

From the dark, Bat pushes the king to E8, and right after that our hero's pawn takes H7, leaving H6 behind. Bat answers by moving the king from E8 to D7.

Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Bat brings the pawn to A2. With a steady hand, our hero brings the queen to H1, and bat's king advances from D7 to C7.

our hero advances the queen from H1 to A1, while bat sets the king on D7, watching every square. From A1 to A2, our hero's queen swallows Bat's pawn.

From the dark, Bat pushes the pawn to A4. By taking the pawn on A4, our hero drives Bat into check.

Bat answers by moving the king from D7 to C7, and right after that our hero slides the queen across the board, from A4 to A7. With dungeon cunning, Bat brings the king to C8.

A clean strike: our hero's queen topples the pawn on B6.

Bat's pawn advances from C5 to C4. Check: our hero tightens the net by bringing the queen to C6.

Bat sets the king on B8, watching every square. A clean strike: our hero's queen topples the pawn on E4.

In that instant, Backstab: one of Bat's pieces vanishes without a trace.

From the dark, Bat pushes the king to A7. By taking the pawn on D4, our hero drives Bat into check.

Bat answers by moving the king from A7 to B8. A clean strike: our hero's queen topples the pawn on C4.

With dungeon cunning, Bat brings the knight to D8, and with a steady hand, our hero brings the queen to A4. Bat's knight advances from D8 to E6, while our hero advances the queen from A4 to C4.

Bat sets the knight on C7, watching every square. Without hurry or fear, our hero places the queen on A4; then from the dark, Bat pushes the king to B7.

our hero's pawn takes C4, leaving C2 behind, and right after that bat answers by moving the knight from C7 to E6. our hero slides the queen across the board, from A4 to E8.

With dungeon cunning, Bat brings the knight to G5. A clean strike: our hero's king topples the knight on G5.

Bat's king advances from B7 to C7. our hero gives check with the queen on E7.

Bat sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on C5, and right after that from the dark, Bat pushes the king to B8.

From C5 to D6, our hero's pawn swallows Bat's pawn.

Bat answers by moving the king from B8 to A8, while our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Bat brings the king to B7.

Promotion: on D8, our hero turns a pawn into a queen.

Bat's king advances from B7 to C6. Check: our hero tightens the net by bringing the queen to E4.

Bat sets the king on B5, watching every square. our hero gives check with the queen on D5.

From the dark, Bat pushes the king to B6. our hero's queen takes E7, leaving E4 behind, and right after that bat answers by moving the king from B6 to A6.

Check: our hero tightens the net by bringing the queen to E6.

With dungeon cunning, Bat brings the king to A7. our hero gives check with the queen on D7.

Bat's king advances from A7 to A8. Mate. our hero's queen on E8 leaves Bat with no escape.