Battle chronicle

In the depths of Sewers, our hero faces Gelatin.

A cruel blow: Gelatin's pawn captures our hero's queen on A4.

Checkmate! our hero topples Gelatin and claims victory.

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The battle, move by move

From G2 to F3, our hero's pawn swallows Gelatin's pawn.

From the dark, Gelatin pushes the rook to A4. A clean strike: our hero's pawn topples the pawn on E4.

Gelatin advances to A2 and claims our pawn.

our hero slides the knight across the board, from G1 to F3, and with dungeon cunning, Gelatin brings the pawn to B5. A clean strike: our hero's knight topples the pawn on G5.

From the shadows, Backstab. Gelatin loses a piece to our hero's blade.

Gelatin's pawn crowns on A1 and a hostile queen is born.

From D1 to A1, our hero's queen swallows Gelatin's queen.

Gelatin sets the bishop on F7, watching every square. A clean strike: our hero's queen topples the rook on A4.

Gelatin advances to A4 and claims our queen.

From G5 to F7, our hero's knight swallows Gelatin's bishop.

Gelatin answers by moving the knight from E7 to G6, while our hero slides the knight across the board, from F7 to G5. In that instant, Backstab: one of Gelatin's pieces vanishes without a trace.

With dungeon cunning, Gelatin brings the pawn to C5. With a steady hand, our hero brings the pawn to E5, while gelatin's pawn advances from G7 to G6.

our hero advances the knight from G5 to E6. Gelatin sets the pawn on A3, watching every square; then without hurry or fear, our hero places the king on E2.

From the dark, Gelatin pushes the king to F7, and right after that our hero's bishop takes G2, leaving F1 behind. Gelatin answers by moving the pawn from A3 to A2.

our hero slides the pawn across the board, from F2 to F4. Gelatin moves the king from F7 to E6 and topples our hero's knight.

With a steady hand, our hero brings the pawn to H4, and gelatin's king advances from E6 to D7. our hero advances the pawn from C2 to C3.

Gelatin sets the king on C7, watching every square, and right after that without hurry or fear, our hero places the pawn on C4. From the dark, Gelatin pushes the king to B6; then our hero's pawn takes E6, leaving E5 behind.

Gelatin answers by moving the king from B6 to A5. our hero slides the pawn across the board, from E6 to E7, and with dungeon cunning, Gelatin brings the king to B6.

Promotion: on E8, our hero turns a pawn into a queen.

Gelatin's pawn advances from G6 to G5. A clean strike: our hero's pawn topples the pawn on G5.

Gelatin sets the king on C7, watching every square; then without hurry or fear, our hero places the pawn on G6. From the dark, Gelatin pushes the king to D6, and right after that our hero's pawn takes G7, leaving G6 behind.

Gelatin answers by moving the king from D6 to C7. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Gelatin brings the king to D6. With a steady hand, our hero brings the pawn to F5, and gelatin's king advances from D6 to C7.

our hero advances the pawn from F5 to F6. Gelatin's pawn crowns on A1 and a hostile rook is born.

Without hurry or fear, our hero places the pawn on F7. Check from Gelatin: the rook plants itself on A2.

our hero's king takes D3, leaving E2 behind. Gelatin gives check with the rook on A3.

our hero slides the king across the board, from D3 to C2, and with dungeon cunning, Gelatin brings the rook to A5. Promotion: on F8, our hero turns a pawn into a queen.

Gelatin's rook advances from A5 to A8. From G3, our hero's queen forces Gelatin to defend.

Gelatin sets the king on B6, watching every square. From G2 to A8, our hero's bishop swallows Gelatin's rook.

From the dark, Gelatin pushes the king to A7. our hero gives check with the queen on A4.

Gelatin answers by moving the king from A7 to B6. From B3, our hero's queen forces Gelatin to defend.

With dungeon cunning, Gelatin brings the king to C7. By taking the pawn on C5, our hero drives Gelatin into check.

Gelatin's king advances from C7 to D8. And it is checkmate: our hero ends the game on B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 11 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
27 / 13
First capture
move 0
Skills used
2

Floor 7 statistics

Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 69% of the games on this floor.

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