Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival pawn on C5.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero advances the knight from G1 to F3, and right after that rat sets the king on F7, watching every square. Without hurry or fear, our hero places the knight on H4.
From the dark, Rat pushes the king to G7, while our hero's knight takes F3, leaving H4 behind. Rat's pawn falls on B2 and tears the pawn from our hero.
our hero captures the pawn on B2 and leaves Rat in check.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the bishop to C1, and right after that rat's king advances from F7 to G7.
our hero advances the pawn from A2 to A4; then rat sets the king on F6, watching every square. Without hurry or fear, our hero places the knight on H4.
From the dark, Rat pushes the king to G5. From F3, our hero's knight forces Rat to defend.
Rat answers by moving the king from G5 to F4, while our hero slides the knight across the board, from F3 to H4. With dungeon cunning, Rat brings the pawn to G5.
our hero gives check with the knight on G6.
Rat's king advances from F4 to F5. our hero captures the pawn on E7 and leaves Rat in check.
Rat sets the king on E6, watching every square. our hero captures the enemy pawn: the knight leaps from E7 to C6.
From the dark, Rat pushes the king to F6. our hero claims the enemy pawn by landing on A5.
Rat answers by moving the pawn from D7 to D6, and our hero slides the knight across the board, from A5 to B7. With dungeon cunning, Rat brings the pawn to G4.
our hero claims the enemy pawn by landing on C5.
Rat's king advances from F6 to F7. our hero advances the knight from C5 to B7; then rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the knight on D8. From the dark, Rat pushes the pawn to C5, and our hero's knight takes B7, leaving D8 behind.
Rat answers by moving the king from G8 to G7. our hero claims the enemy pawn by landing on D6.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the knight to E4; then rat's king advances from H7 to G6.
our hero claims the enemy pawn by landing on C5.
Rat sets the king on H5, watching every square, and without hurry or fear, our hero places the knight on D3. From the dark, Rat pushes the king to G6, while our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the king from G6 to G7, and our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to H8.
With a steady hand, our hero brings the pawn to A7, and right after that rat's king advances from H8 to G7. our hero's pawn crowns on A8 and becomes a queen.
Rat sets the king on H7, watching every square. Check: our hero tightens the net by bringing the queen to A7.
From the dark, Rat pushes the king to H8. our hero gives check with the queen on D4.
Rat answers by moving the king from H8 to G8. our hero captures the pawn on G4 and leaves Rat in check.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the knight to E5; then rat's king advances from H7 to H6.
our hero gives check with the knight on F7.
Rat sets the king on H7, watching every square. From H4, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G7, while our hero's knight takes E5, leaving F7 behind. Rat answers by moving the king from G7 to F8, and our hero slides the bishop across the board, from C1 to B2.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the bishop to A3, and right after that rat's king advances from G7 to G8.
our hero advances the knight from E5 to D7; then rat sets the king on G7, watching every square. our hero gives check with the queen on G4.
From the dark, Rat pushes the king to H6. From F8, our hero's bishop forces Rat to defend.
Rat answers by moving the king from H6 to H7. Check: our hero tightens the net by bringing the knight to F6.
With dungeon cunning, Rat brings the king to H8. And it is checkmate: our hero ends the game on H4.