Battle chronicle

A new legend is written: our hero challenges Young Treant on floor 22.

our hero's pawn lands on G3 and defeats Young Treant's queen!

Checkmate! our hero topples Young Treant and claims victory.

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The battle, move by move

our hero claims the enemy queen by landing on G3.

Stealth. our hero's trap leaves Young Treant confused.

From the dark, Young Treant pushes the rook to C7. our hero's pawn takes D3, leaving D2 behind, while young Treant answers by moving the pawn from D5 to D4.

From A4, our hero's queen forces Young Treant to defend.

With dungeon cunning, Young Treant brings the king to F7; then with a steady hand, our hero brings the knight to F3. After toppling the knight on F3, Young Treant threatens our hero's king.

our hero claims the enemy knight by landing on F3.

Young Treant sets the pawn on B5, watching every square. Without hurry or fear, our hero places the queen on A5, while from the dark, Young Treant pushes the bishop to D5.

our hero claims the enemy pawn by landing on A6.

Young Treant answers by moving the pawn from B5 to B4; then our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Young Treant brings the pawn to B3.

our hero claims the enemy bishop by landing on E5.

Young Treant's pawn advances from C3 to C2. our hero captures the pawn on F6 and leaves Young Treant in check.

Young Treant sets the king on E8, watching every square. our hero gives check with the queen on H8.

From the dark, Young Treant pushes the king to E7. our hero captures the pawn on H7 and leaves Young Treant in check.

Young Treant answers by moving the king from E7 to F8. our hero claims the enemy rook by landing on C7.

On C1, Young Treant promotes and gains a reinforcing queen.

With a steady hand, our hero brings the king to F2. Young Treant's pawn advances from B3 to B2, and right after that our hero advances the bishop from F1 to G2.

Young Treant sets the queen on G5, watching every square. Check: our hero tightens the net by bringing the queen to D6.

From the dark, Young Treant pushes the king to G8. our hero captures the bishop on D5 and leaves Young Treant in check.

Young Treant answers by moving the king from G8 to H7. From D7, our hero's queen forces Young Treant to defend.

With dungeon cunning, Young Treant brings the king to H8. Check: our hero tightens the net by bringing the queen to E8.

Young Treant's king advances from H8 to H7. our hero gives check with the queen on F7.

Young Treant sets the queen on G7, watching every square. From E4, our hero's bishop forces Young Treant to defend.

From the dark, Young Treant pushes the king to H8. Check: our hero tightens the net by bringing the queen to H5.

Young Treant answers by moving the king from H8 to G8. our hero gives check with the queen on E8.

Check from Young Treant: the queen plants itself on F8.

our hero captures the queen on F8 and leaves Young Treant in check.

A cruel blow: Young Treant's king captures our hero's queen on F8.

our hero advances the pawn from E5 to E6, and young Treant sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on E7.

On B1, Young Treant promotes and gains a reinforcing knight.

our hero's pawn crowns on E8 and becomes a queen.

Young Treant answers by moving the knight from B1 to C3. Check: our hero tightens the net by bringing the queen to G6.

With dungeon cunning, Young Treant brings the king to F8. our hero gives check with the queen on F6.

Young Treant's king advances from F8 to G8. From E6, our hero's queen forces Young Treant to defend.

Young Treant sets the king on F8, watching every square. Without hurry or fear, our hero places the bishop on G6. Young Treant's knight reaches E4 and threatens our hero's king.

our hero captures the enemy knight: the queen leaps from E6 to E4.

Young Treant answers by moving the king from F8 to G7, and right after that our hero slides the queen across the board, from E4 to E6. With dungeon cunning, Young Treant brings the king to H8.

Check: our hero tightens the net by bringing the queen to H3.

Young Treant's king advances from H8 to G7. our hero gives check with the queen on H7.

Young Treant sets the king on F6, watching every square. Without hurry or fear, our hero places the bishop on E4, while from the dark, Young Treant pushes the pawn to C4.

Check: our hero tightens the net by bringing the queen to F5.

Young Treant answers by moving the king from F6 to G7. our hero gives check with the queen on G6.

With dungeon cunning, Young Treant brings the king to F8, and right after that with a steady hand, our hero brings the bishop to D5. Young Treant's pawn falls on D3 and tears the pawn from our hero.

our hero delivers the final mate from F7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 56 s
Moves
79
How it ended
checkmate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
38 / 13
First capture
move 0
Skills used
1

Floor 22 statistics

Against Young Treant, heroes have won 41% of 174 finished games (71 wins, 103 losses, 0 draws). Average length: 21 moves. Average game time: 1 min 13 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 97% of the games on this floor.

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