Battle chronicle

In the depths of Crypt, our hero faces Zombie.

our hero answers with fury: the pawn leaps from D3 to C4 and captures the enemy bishop.

In the end, our hero delivers checkmate and Zombie flees the board.

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The battle, move by move

From H2 to G3, our hero's pawn swallows Zombie's pawn.

Zombie sets the bishop on F7, watching every square; then without hurry or fear, our hero places the knight on F3. From the dark, Zombie pushes the pawn to E6, and right after that our hero's pawn takes D3, leaving D2 behind.

Zombie answers by moving the pawn from B5 to B4. A clean strike: our hero's bishop topples the pawn on H6.

With dungeon cunning, Zombie brings the bishop to G6. With a steady hand, our hero brings the knight to D2, and zombie's pawn advances from D7 to D6.

our hero advances the knight from D2 to B3, while zombie sets the bishop on C4, watching every square. From D3 to C4, our hero's pawn swallows Zombie's bishop.

From the dark, Zombie pushes the bishop to F7; then our hero's knight takes D4, leaving B3 behind. Zombie answers by moving the rook from A7 to A6, and right after that our hero slides the bishop across the board, from H6 to G7.

In that instant, Backstab: one of Zombie's pieces vanishes without a trace.

With dungeon cunning, Zombie brings the king to E7. A clean strike: our hero's rook topples the pawn on H5.

Zombie's knight advances from B7 to C5, and our hero advances the rook from H5 to H7. Zombie sets the king on F7, watching every square.

our hero gives check with the bishop on H6.

From the dark, Zombie pushes the king to G8. our hero's rook takes E7, leaving H7 behind; then zombie answers by moving the rook from A6 to C6.

our hero slides the queen across the board, from D1 to C1. With dungeon cunning, Zombie brings the pawn to F5. our hero gives check with the queen on G5.

Zombie's king advances from G8 to H8. Mate. our hero's queen on G7 leaves Zombie with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 2 s
Moves
31
How it ended
checkmate
Captures (hero / opponent)
4 / 0
Material captured (hero / opponent)
6 / 0
First capture
move 0
Skills used
1

Floor 12 statistics

Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.

This game (31 moves) lasted longer than 34% of the games on this floor.

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