Battle chronicle
our hero draws pieces against Centipede. The dungeon watches in silence.
our hero answers with fury: the rook leaps from C4 to G4 and captures the enemy rook.
Neither our hero nor Centipede claims victory. A draw on the board.
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The battle, move by move
our hero slides the pawn across the board, from G2 to G3, while with dungeon cunning, Centipede brings the king to F7. With a steady hand, our hero brings the knight to C3, and centipede's pawn advances from C5 to C4.
our hero advances the knight from C3 to B5, while centipede sets the pawn on G6, watching every square. From B5 to A7, our hero's knight swallows Centipede's pawn.
our hero activates Backstab and silently removes a threat from Centipede.
From the dark, Centipede pushes the bishop to E4. our hero's knight takes C6, leaving A7 behind. Centipede advances to C6 and claims our knight.
our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Centipede brings the pawn to D5. A clean strike: our hero's pawn topples the pawn on G5.
Centipede's king advances from F7 to E6, and our hero advances the rook from H1 to H8. Centipede sets the pawn on D3, watching every square.
our hero gives check with the rook on H6.
In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
From the dark, Centipede pushes the knight to G6. By taking the knight on G6, our hero drives Centipede into check.
Centipede answers by moving the king from E6 to F5. A clean strike: our hero's rook topples the bishop on C6.
With dungeon cunning, Centipede brings the king to E4. By taking the pawn on C4, our hero drives Centipede into check.
Centipede's king advances from E4 to F3. A clean strike: our hero's rook topples the rook on G4.
Centipede sets the king on G2, watching every square; then without hurry or fear, our hero places the pawn on G6. From the dark, Centipede pushes the pawn to E4, and right after that our hero's pawn takes G7, leaving G6 behind.
Centipede answers by moving the pawn from E4 to E3. Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Centipede brings the king to G1. A clean strike: our hero's queen topples the pawn on D5.
Centipede's king advances from G1 to H2. From D5 to D3, our hero's queen swallows Centipede's pawn.
Centipede sets the king on H3, watching every square. A clean strike: our hero's queen topples the pawn on E3.
From the dark, Centipede pushes the king to H2. Check: our hero tightens the net by bringing the rook to H4.
Centipede answers by moving the king from H2 to G2. our hero gives check with the queen on F3.
With dungeon cunning, Centipede brings the king to G1. With a steady hand, our hero brings the king to E2.
The duel ends in a draw: our hero and Centipede withdraw.