Battle chronicle
A new legend is written: our hero challenges Gelatin on floor 7.
our hero's bishop lands on F4 and defeats Gelatin's rook!
Checkmate! our hero topples Gelatin and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on A4.
Gelatin's knight advances from F6 to G4. our hero captures the enemy rook: the bishop leaps from C1 to F4.
A cruel blow: Gelatin's bishop captures our hero's bishop on F4.
Without hurry or fear, our hero places the knight on H3. Gelatin gives check with the bishop on G3.
our hero's king takes D2, leaving E1 behind. Gelatin answers by moving the pawn from B6 to B5. our hero claims the enemy pawn by landing on A6.
With dungeon cunning, Gelatin brings the knight to E3. our hero captures the enemy knight: the king leaps from D2 to E3.
Gelatin's pawn advances from B4 to B3. our hero advances the king from E3 to F3. Gelatin's knight reaches G5 and threatens our hero's king.
our hero captures the enemy bishop: the king leaps from F3 to G3.
From the dark, Gelatin pushes the king to E7, while our hero's king takes G4, leaving G3 behind. Gelatin gives check with the pawn on H5.
our hero captures the enemy pawn: the king leaps from G4 to H5.
With dungeon cunning, Gelatin brings the knight to E4. our hero claims the enemy pawn by landing on B5.
Check from Gelatin: the pawn plants itself on G6.
our hero captures the enemy pawn: the king leaps from H5 to G6.
Gelatin sets the knight on D2, watching every square. our hero claims the enemy knight by landing on D2.
From the dark, Gelatin pushes the pawn to C4. our hero captures the enemy pawn: the queen leaps from B5 to C4.
Gelatin answers by moving the king from E7 to F8. our hero claims the enemy pawn by landing on B3.
With dungeon cunning, Gelatin brings the king to E7. Check: our hero tightens the net by bringing the queen to E4.
Gelatin's king advances from E7 to D8. our hero advances the knight from B3 to C5, and right after that gelatin sets the king on C7, watching every square.
Without hurry or fear, our hero places the queen on D4. From the dark, Gelatin pushes the pawn to D5. our hero claims the enemy pawn by landing on D5.
Gelatin answers by moving the king from C7 to B8, and our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Gelatin brings the king to C7.
With a steady hand, our hero brings the pawn to E5, and right after that gelatin's king advances from C7 to B8. our hero advances the pawn from E5 to E6; then gelatin sets the king on C7, watching every square.
Without hurry or fear, our hero places the pawn on E7. From the dark, Gelatin pushes the king to B8. our hero's pawn crowns on E8 and becomes a queen.
Gelatin answers by moving the king from B8 to C7. Check: our hero tightens the net by bringing the queen to D7.
With dungeon cunning, Gelatin brings the king to B6. our hero gives check with the queen on E6.
A cruel blow: Gelatin's king captures our hero's knight on C5.
From D5, our hero's queen forces Gelatin to defend.
Gelatin sets the king on B4, watching every square. our hero delivers the final mate from E4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 30 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 12 / 2
- Material captured (hero / opponent)
- 22 / 6
- First capture
- move 0
Floor 7 statistics
Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 49% of the games on this floor.