Battle chronicle
our hero draws pieces against Zombie. The dungeon watches in silence.
our hero's bishop lands on B5 and defeats Zombie's rook!
Checkmate! our hero topples Zombie and claims victory.
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The battle, move by move
our hero advances the queen from D1 to D3, while zombie sets the bishop on E6, watching every square. Without hurry or fear, our hero places the queen on A3.
From the dark, Zombie pushes the rook to F8; then our hero's knight takes C3, leaving B1 behind. Zombie answers by moving the rook from F8 to F3, and right after that our hero slides the queen across the board, from A3 to A4.
Zombie moves the rook from F3 to C3 and topples our hero's knight.
By taking the rook on B5, our hero drives Zombie into check.
Zombie's king advances from E8 to F7. From F4, our hero's queen forces Zombie to defend.
our hero activates Backstab and silently removes a threat from Zombie.
Zombie sets the king on G8, watching every square. A clean strike: our hero's pawn topples the pawn on G3.
From the dark, Zombie pushes the bishop to F7. our hero's bishop takes A4, leaving B5 behind; then zombie answers by moving the rook from C3 to F3.
A clean strike: our hero's queen topples the pawn on H6.
With dungeon cunning, Zombie brings the pawn to D4. Check: our hero tightens the net by bringing the queen to G5.
Zombie's king advances from G8 to F8. A clean strike: our hero's queen topples the pawn on A5.
In that instant, Backstab: one of Zombie's pieces vanishes without a trace.
Zombie sets the pawn on B6, watching every square. From A5 to A7, our hero's queen swallows Zombie's knight.
From the dark, Zombie pushes the rook to A3. Check: our hero tightens the net by bringing the queen to B8.
Zombie answers by moving the bishop from F7 to E8. By taking the bishop on E8, our hero drives Zombie into check.
In that instant, Backstab: one of Zombie's pieces vanishes without a trace.
With dungeon cunning, Zombie brings the king to G7. From E7, our hero's queen forces Zombie to defend.
Zombie's king advances from G7 to H8. By taking the pawn on H5, our hero drives Zombie into check.
Zombie sets the king on G8, watching every square. Without hurry or fear, our hero places the bishop on E8.
Zombie advances to G3 and claims our pawn.
Mate. our hero's queen on F7 leaves Zombie with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 39 s
- Moves
- 35
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 15 / 4
- First capture
- move 4
- Skills used
- 3
Floor 12 statistics
Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 41% of the games on this floor.