Battle chronicle

A new legend is written: our hero challenges Skeleton on floor 11.

With an adventurer's precision, our hero takes the rival rook on D4.

Skeleton falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on B3.

From the dark, Skeleton pushes the knight to D5. our hero captures the enemy pawn: the pawn leaps from B3 to A4.

Skeleton answers by moving the bishop from A6 to C4, while our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Skeleton brings the king to F7.

our hero captures the enemy bishop: the pawn leaps from D3 to C4.

In that instant, Backstab: one of Skeleton's pieces vanishes without a trace.

Skeleton's knight advances from D5 to F4, and right after that our hero advances the pawn from H2 to H4. Skeleton sets the rook on D6, watching every square.

Without hurry or fear, our hero places the knight on D2, while from the dark, Skeleton pushes the king to E8. our hero's pawn takes C3, leaving C2 behind.

Skeleton's knight falls on C4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from C3 to B4.

our hero activates Backstab and silently removes a threat from Skeleton.

With dungeon cunning, Skeleton brings the rook to D4. With a steady hand, our hero brings the pawn to E3; then skeleton's king advances from E8 to F8.

our hero captures the enemy rook: the pawn leaps from E3 to D4.

Check from Skeleton: the rook plants itself on E6.

Without hurry or fear, our hero places the bishop on E2. After toppling the bishop on E2, Skeleton threatens our hero's king.

our hero captures the enemy rook: the queen leaps from D1 to E2.

Skeleton answers by moving the pawn from G6 to G5. our hero slides the queen across the board, from E2 to E3; then with dungeon cunning, Skeleton brings the pawn to C5.

our hero captures the enemy pawn: the pawn leaps from B4 to C5.

Skeleton's knight advances from F4 to D5, and our hero advances the queen from E3 to E5. Skeleton sets the knight on B4, watching every square.

our hero captures the enemy pawn: the queen leaps from E5 to G5.

From the dark, Skeleton pushes the king to G8, and our hero's pawn takes D5, leaving D4 behind. Skeleton answers by moving the pawn from G7 to G6.

our hero captures the pawn on G6 and leaves Skeleton in check.

With dungeon cunning, Skeleton brings the king to F8. With a steady hand, our hero brings the pawn to H5.

Skeleton's knight falls on D5 and tears the pawn from our hero.

our hero advances the pawn from H5 to H6. Skeleton sets the knight on C7, watching every square, and without hurry or fear, our hero places the pawn on H7.

From the dark, Skeleton pushes the knight to A6, while our hero's pawn takes C6, leaving C5 behind. Skeleton answers by moving the king from F8 to E7.

our hero slides the pawn across the board, from C6 to C7; then with dungeon cunning, Skeleton brings the king to F8. our hero's pawn crowns on C8 and becomes a queen.

Skeleton's king advances from F8 to E7. our hero's pawn crowns on H8 and becomes a queen.

Skeleton sets the knight on C7, watching every square. Mate. our hero's queen on C7 leaves Skeleton with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 36 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
22 / 5
First capture
move 0
Skills used
2

Floor 11 statistics

Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 74% of the games on this floor.

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