Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

our hero's pawn lands on H7 and defeats Centipede's rook!

Checkmate! our hero topples Centipede and claims victory.

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The battle, move by move

our hero slides the knight across the board, from G1 to F3, and right after that with dungeon cunning, Centipede brings the pawn to D6. With a steady hand, our hero brings the bishop to B2; then centipede's knight advances from E7 to D5.

our hero castles long, opening another wing of battle, and right after that centipede sets the king on E7, watching every square. our hero captures the enemy pawn: the knight leaps from F3 to G5.

From the dark, Centipede pushes the pawn to A5, while our hero's pawn takes H3, leaving H2 behind. Centipede's rook falls on G5 and tears the knight from our hero.

our hero slides the pawn across the board, from H3 to H4; then with dungeon cunning, Centipede brings the rook to H5. With a steady hand, our hero brings the rook to H1, and right after that centipede's pawn advances from D4 to D3.

our hero advances the pawn from F2 to F3; then centipede sets the bishop on G4, watching every square. our hero claims the enemy bishop by landing on G4.

From the dark, Centipede pushes the rook to H7, and our hero's pawn takes H5, leaving H4 behind. Centipede answers by moving the knight from D5 to F4, while our hero slides the king across the board, from C1 to D1.

With dungeon cunning, Centipede brings the king to F7. With a steady hand, our hero brings the bishop to C1; then centipede's king advances from F7 to F6.

our hero advances the rook from H1 to G1, and right after that centipede sets the pawn on A4, watching every square. our hero gives check with the pawn on G5.

From the dark, Centipede pushes the king to F7. From G6, our hero's pawn forces Centipede to defend.

Centipede answers by moving the king from F7 to E6. our hero captures the enemy rook: the pawn leaps from G6 to H7.

With dungeon cunning, Centipede brings the knight to E2. our hero claims the enemy pawn by landing on G7.

Centipede's pawn advances from E5 to E4. our hero's pawn crowns on H8 and becomes a queen.

Centipede gives check with the knight on C3.

Without hurry or fear, our hero places the king on E1. From the dark, Centipede pushes the pawn to E3. our hero captures the enemy pawn: the bishop leaps from C1 to E3.

A cruel blow: Centipede's knight captures our hero's pawn on A2.

From H6, our hero's queen forces Centipede to defend.

With dungeon cunning, Centipede brings the king to D5. With a steady hand, our hero brings the rook to G4; then centipede's knight advances from A2 to B4.

our hero gives check with the queen on G5.

Centipede sets the king on E6, watching every square. From H6, our hero's queen forces Centipede to defend.

From the dark, Centipede pushes the king to F7. Check: our hero tightens the net by bringing the rook to G7.

Centipede answers by moving the king from F7 to E8. And it is checkmate: our hero ends the game on H8.