Battle chronicle
A new legend is written: our hero challenges Alpha Bat on floor 8.
our hero's rook lands on H6 and defeats Alpha Bat's rook!
Checkmate! our hero topples Alpha Bat and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on H3.
Alpha Bat sets the rook on H7, watching every square. our hero captures the enemy bishop: the knight leaps from H3 to F4.
Check from Alpha Bat: the bishop plants itself on B4.
our hero's knight takes D2, leaving B1 behind. After toppling the knight on D2, Alpha Bat threatens our hero's king.
our hero captures the enemy bishop: the queen leaps from D1 to D2.
With dungeon cunning, Alpha Bat brings the rook to H6. our hero claims the enemy rook by landing on H6.
Alpha Bat's pawn advances from D7 to D5. our hero captures the enemy pawn: the knight leaps from F4 to D5.
our hero activates Backstab and silently removes a threat from Alpha Bat.
Alpha Bat sets the king on D7, watching every square. Without hurry or fear, our hero places the rook on H5, and from the dark, Alpha Bat pushes the pawn to E3.
our hero captures the enemy pawn: the queen leaps from D2 to E3.
Alpha Bat answers by moving the pawn from E7 to E6. our hero claims the enemy pawn by landing on D3.
With dungeon cunning, Alpha Bat brings the king to D8. Check: our hero tightens the net by bringing the rook to A8.
Alpha Bat's king advances from D8 to D7. our hero gives check with the knight on F6.
Alpha Bat sets the king on C6, watching every square. Without hurry or fear, our hero places the rook on H7, while from the dark, Alpha Bat pushes the king to B7.
our hero's rook takes A6, leaving A8 behind, and alpha Bat answers by moving the king from B7 to B8. our hero captures the enemy pawn: the rook leaps from H7 to F7.
With dungeon cunning, Alpha Bat brings the pawn to F4. Mate. our hero's queen on D8 leaves Alpha Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 17 s
- Moves
- 29
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 16 / 3
- First capture
- move 0
- Skills used
- 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (29 moves) lasted longer than 33% of the games on this floor.