Battle chronicle

In the depths of Crypt, our hero faces Skeleton.

our hero answers with fury: the king leaps from A2 to B3 and captures the enemy rook.

Neither our hero nor Skeleton claims victory. A draw on the board.

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The battle, move by move

From C2 to B3, our hero's pawn swallows Skeleton's pawn.

Skeleton's rook advances from G7 to D7. our hero advances the pawn from A2 to A4, while skeleton sets the rook on B6, watching every square.

Without hurry or fear, our hero places the rook on A3. From the dark, Skeleton pushes the pawn to G5; then our hero's rook takes A2, leaving A3 behind.

Skeleton advances to A2 and claims our rook.

our hero slides the pawn across the board, from G2 to G4, and with dungeon cunning, Skeleton brings the king to F7. With a steady hand, our hero brings the pawn to H4, while skeleton's rook advances from D7 to D4.

From H4 to G5, our hero's pawn swallows Skeleton's pawn.

Skeleton sets the king on G8, watching every square. A clean strike: our hero's pawn topples the pawn on F6.

From the dark, Skeleton pushes the rook to B4, and right after that our hero's king takes D1, leaving E1 behind. Skeleton moves the rook from B4 to B3 and topples our hero's pawn.

our hero slides the pawn across the board, from D2 to D3, while with dungeon cunning, Skeleton brings the rook to B4. With a steady hand, our hero brings the king to C2.

Skeleton moves the rook from B4 to G4 and topples our hero's pawn.

our hero advances the king from C2 to B1. Skeleton advances to A4 and claims our pawn.

Without hurry or fear, our hero places the pawn on B3. Skeleton captures the pawn on B3 and puts our hero in check.

our hero's king takes C2, leaving B1 behind. Skeleton's rook reaches C4 and threatens our hero's king.

From C2 to B3, our hero's king swallows Skeleton's rook.

Check from Skeleton: the rook plants itself on C3.

A clean strike: our hero's king topples the knight on A2.

Skeleton's rook advances from C3 to B3. From A2 to B3, our hero's king swallows Skeleton's rook.

Skeleton's pawn reaches A4 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on A4.

From the dark, Skeleton pushes the pawn to C4, and right after that our hero's king takes B4, leaving A4 behind. our hero activates Backstab and silently removes a threat from Skeleton.

Skeleton answers by moving the king from G8 to F7, while our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Skeleton brings the king to G6, and with a steady hand, our hero brings the knight to D4.

Skeleton moves the king from G6 to F6 and topples our hero's pawn.

A clean strike: our hero's knight topples the pawn on C6.

Skeleton sets the king on F7, watching every square. Without hurry or fear, our hero places the knight on A7; then from the dark, Skeleton pushes the king to E7.

our hero's knight takes B5, leaving A7 behind, and right after that skeleton answers by moving the king from E7 to D8. our hero slides the knight across the board, from B5 to A7.

With dungeon cunning, Skeleton brings the king to D7, while with a steady hand, our hero brings the pawn to D4. Skeleton's pawn reaches C5 and threatens our hero's king.

From D4 to C5, our hero's pawn swallows Skeleton's pawn.

Skeleton sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on F4, and right after that from the dark, Skeleton pushes the king to E7.

our hero's pawn takes F5, leaving F4 behind; then skeleton answers by moving the king from E7 to D7. our hero slides the pawn across the board, from F5 to F6.

With dungeon cunning, Skeleton brings the king to E6, and with a steady hand, our hero brings the pawn to F7. Skeleton's king advances from E6 to E7.

Promotion: on F8, our hero turns a pawn into a queen.

Skeleton sets the king on D7, watching every square. our hero gives check with the queen on G7.

From the dark, Skeleton pushes the king to D8. From H8, our hero's queen forces Skeleton to defend.

Skeleton answers by moving the king from D8 to D7, and our hero slides the king across the board, from B4 to A5. With dungeon cunning, Skeleton brings the king to E7, while with a steady hand, our hero brings the king to A6.

Skeleton's king advances from E7 to F7, and our hero advances the knight from A7 to C6. Skeleton sets the king on G6, watching every square.

Without hurry or fear, our hero places the king on A7, and right after that from the dark, Skeleton pushes the king to F7. our hero's king takes B8, leaving A7 behind; then skeleton answers by moving the king from F7 to E6.

From D8, our hero's knight forces Skeleton to defend.

With dungeon cunning, Skeleton brings the king to E7. Check: our hero tightens the net by bringing the queen to H7.

Skeleton moves the king from E7 to D8 and topples our hero's knight.

our hero gives check with the queen on H8.

Skeleton sets the king on D7, watching every square. From H7, our hero's queen forces Skeleton to defend.

From the dark, Skeleton pushes the king to C6. our hero's pawn takes E4, leaving E2 behind. Skeleton advances to C5 and claims our pawn.

our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Skeleton brings the king to D5, while with a steady hand, our hero brings the pawn to E6.

Skeleton's king advances from D5 to D4, and our hero advances the pawn from E6 to E7. Skeleton sets the king on D5, watching every square.

Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Skeleton pushes the king to C4. From C6, our hero's queen forces Skeleton to defend.

Skeleton answers by moving the king from C4 to D4, while our hero slides the bishop across the board, from C1 to A3. With dungeon cunning, Skeleton brings the king to E5, and with a steady hand, our hero brings the bishop to F8.

Skeleton's king advances from E5 to D4. From H4, our hero's queen forces Skeleton to defend.

Skeleton sets the king on E5, watching every square. Without hurry or fear, our hero places the queen on A6; then from the dark, Skeleton pushes the king to D5.

our hero gives check with the queen on A5.

Skeleton answers by moving the king from D5 to E6, and our hero slides the queen across the board, from H4 to H7. With dungeon cunning, Skeleton brings the king to F6, while with a steady hand, our hero brings the bishop to A3.

Skeleton's king advances from F6 to E6, and our hero advances the bishop from A3 to B4. Skeleton sets the king on F6, watching every square.

From A6, our hero's queen forces Skeleton to defend.

From the dark, Skeleton pushes the king to E5. Check: our hero tightens the net by bringing the queen to H5.

Skeleton answers by moving the king from E5 to D4. our hero gives check with the queen on H4.

With dungeon cunning, Skeleton brings the king to E5. From H5, our hero's queen forces Skeleton to defend.

Skeleton's king advances from E5 to F4. Check: our hero tightens the net by bringing the queen to H4.

Skeleton sets the king on F3, watching every square. our hero gives check with the queen on H3.

From the dark, Skeleton pushes the king to E4. From H4, our hero's queen forces Skeleton to defend.

Skeleton answers by moving the king from E4 to F5. Check: our hero tightens the net by bringing the queen to H5.

With dungeon cunning, Skeleton brings the king to E4. our hero gives check with the queen on H4.

Skeleton's king advances from E4 to F5. From H5, our hero's queen forces Skeleton to defend.

Skeleton sets the king on E4, watching every square. Check: our hero tightens the net by bringing the queen to H4.

The duel ends in a draw: our hero and Skeleton withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 51 s
Moves
135
How it ended
draw
Captures (hero / opponent)
9 / 8
Material captured (hero / opponent)
19 / 14
First capture
move 0
Skills used
1

Floor 11 statistics

Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (135 moves) lasted longer than 99% of the games on this floor.

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