Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
our hero answers with fury: the king leaps from G3 to H3 and captures the enemy rook.
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's rook topples the pawn on A4.
From the dark, Bat pushes the king to D8, and right after that our hero's rook takes A2, leaving A4 behind. Bat answers by moving the rook from H6 to G6; then our hero slides the pawn across the board, from C2 to C3.
With dungeon cunning, Bat brings the pawn to C4. With a steady hand, our hero brings the pawn to E3, and bat's knight advances from B7 to A5.
our hero advances the rook from A2 to F2, while bat sets the rook on G3, watching every square. Without hurry or fear, our hero places the rook on E2.
From the dark, Bat pushes the pawn to A6; then our hero's king takes F1, leaving E1 behind. Bat answers by moving the king from D8 to E7, and right after that our hero slides the king across the board, from F1 to F2.
Bat's rook reaches F3 and threatens our hero's king.
With a steady hand, our hero brings the king to G2, while bat's king advances from E7 to E6. our hero advances the king from G2 to G1, and bat sets the knight on B3, watching every square.
Without hurry or fear, our hero places the bishop on D2. From the dark, Bat pushes the rook to F5, and right after that our hero's king takes G2, leaving G1 behind.
Bat answers by moving the pawn from B6 to B5; then our hero slides the king across the board, from G2 to G3. Bat gives check with the rook on G5.
With a steady hand, our hero brings the king to H4, and bat's rook advances from G5 to G8. our hero advances the king from H4 to H3.
Check from Bat: the rook plants itself on H8.
Without hurry or fear, our hero places the king on G3. From the dark, Bat pushes the pawn to A5; then our hero's king takes F2, leaving G3 behind.
Bat answers by moving the king from E6 to F5, and right after that our hero slides the king across the board, from F2 to G3. With dungeon cunning, Bat brings the pawn to A4.
With a steady hand, our hero brings the bishop to C1. Bat gives check with the rook on H3.
From G3 to H3, our hero's king swallows Bat's rook.
Bat sets the pawn on D4, watching every square; then without hurry or fear, our hero places the king on G2. From the dark, Bat pushes the king to E6.
From C3 to D4, our hero's pawn swallows Bat's pawn.
Bat moves the knight from B3 to C1 and topples our hero's bishop.
our hero slides the rook across the board, from E2 to E1, while with dungeon cunning, Bat brings the knight to B3. With a steady hand, our hero brings the king to F2, and bat's pawn advances from A4 to A3.
our hero advances the king from F2 to E2. Bat advances to D4 and claims our pawn.
From E3 to D4, our hero's pawn swallows Bat's pawn.
From the dark, Bat pushes the king to E7; then our hero's king takes D1, leaving E2 behind. Bat answers by moving the king from E7 to D7, and right after that our hero slides the king across the board, from D1 to C2.
With dungeon cunning, Bat brings the pawn to D5. With a steady hand, our hero brings the king to C3, while bat's king advances from D7 to E6.
our hero advances the king from C3 to B4, and bat sets the pawn on C3, watching every square. A clean strike: our hero's king topples the knight on B3.
From the dark, Bat pushes the king to F5. From B3 to C3, our hero's king swallows Bat's pawn.
Bat answers by moving the king from F5 to G6; then our hero slides the king across the board, from C3 to B3. With dungeon cunning, Bat brings the king to H7.
From B3 to A3, our hero's king swallows Bat's pawn.
Bat's king advances from H7 to G6. our hero advances the king from A3 to B3, while bat sets the king on H6, watching every square.
Without hurry or fear, our hero places the king on C3. From the dark, Bat pushes the king to G7; then our hero's king takes B4, leaving C3 behind.
Bat answers by moving the king from G7 to H8. From B4 to B5, our hero's king swallows Bat's pawn.
With dungeon cunning, Bat brings the king to G7. With a steady hand, our hero brings the king to C5, while bat's king advances from G7 to F7.
From C5 to D5, our hero's king swallows Bat's pawn.
Bat sets the king on G6, watching every square. A clean strike: our hero's rook topples the pawn on E4.
From the dark, Bat pushes the king to H5, and right after that our hero's rook takes E3, leaving E4 behind. Bat answers by moving the king from H5 to H4; then our hero slides the king across the board, from D5 to E4.
With dungeon cunning, Bat brings the king to H5. With a steady hand, our hero brings the king to F4, and bat's king advances from H5 to H4.
our hero advances the king from F4 to F5, while bat sets the king on H5, watching every square. Without hurry or fear, our hero places the rook on E4.
From the dark, Bat pushes the king to H6; then our hero's pawn takes H3, leaving H2 behind. Bat answers by moving the king from H6 to G7, and right after that our hero slides the king across the board, from F5 to E6.
With dungeon cunning, Bat brings the king to H8. With a steady hand, our hero brings the rook to E5, while bat's king advances from H8 to G8.
our hero advances the pawn from H3 to H4, and bat sets the king on H8, watching every square. Without hurry or fear, our hero places the king on E7.
From the dark, Bat pushes the king to G7, and right after that our hero's rook takes E6, leaving E5 behind. Bat answers by moving the king from G7 to H7; then our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Bat brings the king to G8. With a steady hand, our hero brings the pawn to D5, and bat's king advances from G8 to G7.
our hero advances the pawn from D5 to D6, while bat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on D7.
From the dark, Bat pushes the king to H8. Promotion: on D8, our hero turns a pawn into a queen.
Bat answers by moving the king from H8 to G7. From H6, our hero's pawn forces Bat to defend.
With dungeon cunning, Bat brings the king to H7. With a steady hand, our hero brings the king to E8, while bat's king advances from H7 to G8.
our hero advances the rook from E6 to E7, and bat sets the king on H8, watching every square. From F7, our hero's king forces Bat to defend.
From the dark, Bat pushes the king to H7. Check: our hero tightens the net by bringing the king to F8.
Bat moves the king from H7 to H6 and topples our hero's pawn.
our hero gives check with the rook on E6.
With dungeon cunning, Bat brings the king to H7. With a steady hand, our hero brings the king to F7.
The duel ends in a draw: our hero and Bat withdraw.