Battle chronicle

our hero draws pieces against Ghoul. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival queen on C1.

our hero is forced to flee. Ghoul holds the field.

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The battle, move by move

With a short castle, our hero tucks the king to safety. Check from Ghoul: the queen plants itself on C5.

our hero advances the king from G1 to H1, and ghoul sets the queen on C1, watching every square. A clean strike: our hero's rook topples the queen on C1.

From the dark, Ghoul pushes the knight to E7, and right after that our hero's rook takes E1, leaving C1 behind. Ghoul answers by moving the rook from A7 to A6; then our hero slides the pawn across the board, from D2 to D4.

With dungeon cunning, Ghoul brings the pawn to F6. With a steady hand, our hero brings the rook to F1, and ghoul's pawn advances from H5 to H4.

A clean strike: our hero's rook topples the pawn on F6.

Ghoul sets the knight on D5, watching every square, and right after that without hurry or fear, our hero places the rook on H6. From the dark, Ghoul pushes the knight to E3.

A clean strike: our hero's rook topples the pawn on H4.

Ghoul answers by moving the king from E8 to D8, and right after that our hero slides the rook across the board, from H4 to H3. With dungeon cunning, Ghoul brings the knight to F5.

With a steady hand, our hero brings the rook to F3, while ghoul's knight advances from F5 to G7. our hero advances the rook from F3 to F7, and ghoul sets the knight on E8, watching every square.

Without hurry or fear, our hero places the rook on H7. From the dark, Ghoul pushes the pawn to A3, and right after that our hero's rook takes H3, leaving H7 behind.

Ghoul answers by moving the knight from B6 to D5. A clean strike: our hero's rook topples the pawn on A3.

With dungeon cunning, Ghoul brings the knight to F6. With a steady hand, our hero brings the rook to F3, and ghoul's rook advances from A6 to C6.

our hero advances the rook from F3 to H3, while ghoul sets the knight on C7, watching every square. Without hurry or fear, our hero places the rook on H7.

Ghoul moves the knight from F6 to H7 and topples our hero's rook.

our hero is forced to flee. Ghoul holds the field.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 6 s
Moves
36
How it ended
resignation
Captures (hero / opponent)
4 / 1
Material captured (hero / opponent)
12 / 5
First capture
move 2

Floor 16 statistics

Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.

This game (36 moves) lasted longer than 47% of the games on this floor.

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