Battle chronicle
A new legend is written: our hero challenges Alpha Bat on floor 8.
our hero answers with fury: the king leaps from D1 to E1 and captures the enemy rook.
In the end, our hero delivers checkmate and Alpha Bat flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on H3.
Alpha Bat answers by moving the bishop from F4 to E5, and our hero slides the knight across the board, from H3 to G5. With dungeon cunning, Alpha Bat brings the rook to G4.
With a steady hand, our hero brings the knight to H7, and right after that alpha Bat's bishop advances from E5 to F6. our hero captures the bishop on F6 and leaves Alpha Bat in check.
Alpha Bat sets the king on D8, watching every square. Check: our hero tightens the net by bringing the rook to A8.
From the dark, Alpha Bat pushes the king to C7, and our hero's pawn takes B3, leaving B2 behind. Alpha Bat answers by moving the king from C7 to B7, while our hero slides the rook across the board, from A8 to A5.
With dungeon cunning, Alpha Bat brings the bishop to C7. With a steady hand, our hero brings the knight to H5; then alpha Bat's rook advances from G4 to F4.
our hero gives check with the rook on B5.
Alpha Bat sets the king on A8, watching every square, and without hurry or fear, our hero places the bishop on A3. From the dark, Alpha Bat pushes the pawn to F6.
our hero claims the enemy pawn by landing on E7.
Alpha Bat answers by moving the bishop from C7 to D8. our hero captures the enemy bishop: the bishop leaps from E7 to D8.
With dungeon cunning, Alpha Bat brings the rook to G4. our hero claims the enemy pawn by landing on F6.
Alpha Bat's king advances from A8 to A7. Check: our hero tightens the net by bringing the rook to A5.
Alpha Bat sets the king on B7, watching every square. our hero claims the enemy pawn by landing on D7.
Alpha Bat's rook falls on G2 and tears the pawn from our hero.
From C5, our hero's knight forces Alpha Bat to defend.
Alpha Bat answers by moving the king from B7 to C8, while our hero slides the knight across the board, from C5 to E6. Alpha Bat's rook reaches E2 and threatens our hero's king.
With a steady hand, our hero brings the king to D1. Check from Alpha Bat: the rook plants itself on E1.
our hero claims the enemy rook by landing on E1.
Alpha Bat sets the king on B7, watching every square. Check: our hero tightens the net by bringing the rook to B5.
From the dark, Alpha Bat pushes the king to A8. our hero gives check with the knight on C7.
Alpha Bat answers by moving the king from A8 to A7. From A5, our hero's rook forces Alpha Bat to defend.
With dungeon cunning, Alpha Bat brings the king to B7. Check: our hero tightens the net by bringing the rook to B5.
Alpha Bat's king advances from B7 to C8. our hero advances the knight from C7 to E6; then alpha Bat sets the pawn on E3, watching every square.
our hero claims the enemy pawn by landing on E3.
Alpha Bat gives check with the pawn on D2.
our hero captures the enemy pawn: the king leaps from E1 to D2.
After toppling the pawn on E3, Alpha Bat threatens our hero's king.
our hero claims the enemy pawn by landing on E3.
Check from Alpha Bat: the pawn plants itself on F4.
our hero captures the enemy pawn: the king leaps from E3 to F4.
Alpha Bat's king advances from C8 to D7. our hero advances the king from F4 to E5, and right after that alpha Bat sets the king on E8, watching every square.
Without hurry or fear, our hero places the king on D6. From the dark, Alpha Bat pushes the king to F7. From F5, our hero's rook forces Alpha Bat to defend.
Alpha Bat answers by moving the king from F7 to G6, and our hero slides the king across the board, from D6 to E5. With dungeon cunning, Alpha Bat brings the king to H7.
With a steady hand, our hero brings the king to F6, and right after that alpha Bat's king advances from H7 to H8. From H5, our hero's rook forces Alpha Bat to defend.
Alpha Bat sets the king on G8, watching every square, while without hurry or fear, our hero places the knight on G5. From the dark, Alpha Bat pushes the king to F8.
And it is checkmate: our hero ends the game on H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 17 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 2
- Material captured (hero / opponent)
- 19 / 2
- First capture
- move 0
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 77% of the games on this floor.