Battle chronicle
The duel begins: our hero against Skeleton on floor 11.
our hero answers with fury: the king leaps from C3 to C4 and captures the enemy rook.
Neither our hero nor Skeleton claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from C2 to B3.
From the dark, Skeleton pushes the rook to B7, while our hero's pawn takes A4, leaving A2 behind. Skeleton answers by moving the knight from A6 to B4, and our hero slides the rook across the board, from A1 to A3.
Check from Skeleton: the knight plants itself on C2.
With a steady hand, our hero brings the king to D1, and right after that skeleton's rook advances from B7 to B8. our hero captures the enemy knight: the king leaps from D1 to C2.
Skeleton sets the rook on B4, watching every square, while without hurry or fear, our hero places the king on C3. Check from Skeleton: the rook plants itself on C4.
our hero captures the enemy rook: the king leaps from C3 to C4.
Skeleton answers by moving the pawn from G6 to G5. our hero claims the enemy pawn by landing on C5.
With dungeon cunning, Skeleton brings the king to E7. our hero captures the enemy pawn: the king leaps from C5 to C6.
Skeleton's pawn advances from F6 to F5. our hero claims the enemy pawn by landing on C7.
Skeleton sets the king on F8, watching every square, and without hurry or fear, our hero places the king on B8. From the dark, Skeleton pushes the pawn to G4, while our hero's pawn takes B4, leaving B3 behind.
Skeleton answers by moving the king from F8 to G8. our hero captures the enemy pawn: the pawn leaps from B4 to A5.
With dungeon cunning, Skeleton brings the king to H8. With a steady hand, our hero brings the pawn to A6, and right after that skeleton's pawn advances from G4 to G3.
our hero captures the enemy pawn: the pawn leaps from H2 to G3.
Skeleton sets the pawn on F4, watching every square. our hero claims the enemy pawn by landing on F4.
From the dark, Skeleton pushes the king to H7, and our hero's pawn takes A7, leaving A6 behind. Skeleton answers by moving the king from H7 to H8.
our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Skeleton brings the pawn to G6. With a steady hand, our hero brings the queen to E4; then skeleton's king advances from H8 to G8.
our hero captures the pawn on G6 and leaves Skeleton in check.
Skeleton sets the king on F8, watching every square, and without hurry or fear, our hero places the queen on H7. From the dark, Skeleton pushes the king to E8, while our hero's pawn takes A5, leaving A4 behind.
Skeleton answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Skeleton brings the king to E8.
With a steady hand, our hero brings the pawn to A7, and right after that skeleton's king advances from E8 to F8. our hero's pawn crowns on A8 and becomes a queen.
Skeleton sets the king on E8, watching every square. Check: our hero tightens the net by bringing the queen to C6.
From the dark, Skeleton pushes the king to D8, and our hero's queen takes B7, leaving C6 behind. Skeleton answers by moving the king from D8 to E8, while our hero slides the rook across the board, from A3 to A8.
With dungeon cunning, Skeleton brings the king to D8. With a steady hand, our hero brings the queen to C6.
The duel ends in a draw: our hero and Skeleton withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 14 s
- Moves
- 57
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 16 / 0
- First capture
- move 0
Floor 11 statistics
Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 79% of the games on this floor.