Battle chronicle

In the depths of Sewers, our hero faces Bat.

Bat moves its rook from G8 to B8 and topples our hero's queen!

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

our hero's pawn takes B4, leaving B2 behind. Bat answers by moving the knight from B7 to D8.

A clean strike: our hero's pawn topples the pawn on C5.

With dungeon cunning, Bat brings the rook to E6. From C5 to B6, our hero's pawn swallows Bat's pawn.

Bat moves the pawn from A7 to B6 and topples our hero's pawn.

our hero advances the bishop from C1 to A3, while bat sets the pawn on D4, watching every square. Without hurry or fear, our hero places the pawn on D3.

From the dark, Bat pushes the king to D7. A clean strike: our hero's pawn topples the pawn on E4.

Bat answers by moving the king from D7 to C6, and right after that our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Bat brings the rook to G6.

With a steady hand, our hero brings the pawn to F3. Bat advances to G2 and claims our pawn.

our hero advances the king from E1 to F1, and bat sets the rook on G6, watching every square. Without hurry or fear, our hero places the king on F2.

From the dark, Bat pushes the rook to G8, and right after that our hero's pawn takes F4, leaving F3 behind. Bat answers by moving the king from C6 to C7.

A clean strike: our hero's pawn topples the pawn on E5.

With dungeon cunning, Bat brings the king to B7. From E5 to D6, our hero's pawn swallows Bat's pawn.

Bat gives check with the rook on F8.

our hero advances the king from F2 to E1, while bat sets the rook on E8, watching every square. Without hurry or fear, our hero places the bishop on C5.

From the dark, Bat pushes the pawn to D3; then our hero's bishop takes G1, leaving C5 behind. Bat answers by moving the knight from D8 to E6.

From E2 to D3, our hero's pawn swallows Bat's pawn.

With dungeon cunning, Bat brings the knight to D4. With a steady hand, our hero brings the pawn to C3, while bat's knight advances from D4 to C6.

our hero advances the pawn from A2 to A3, and bat sets the knight on E5, watching every square. Without hurry or fear, our hero places the pawn on C4.

From the dark, Bat pushes the knight to D7, and right after that our hero's pawn takes H4, leaving H3 behind. Bat answers by moving the rook from E8 to F8; then our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Bat brings the knight to B8. With a steady hand, our hero brings the pawn to H6, and bat's rook advances from F8 to H8.

our hero advances the bishop from G1 to H2, while bat sets the king on C6, watching every square. Without hurry or fear, our hero places the pawn on D4.

Bat moves the rook from H8 to H6 and topples our hero's pawn.

our hero's pawn takes E5, leaving E4 behind. Bat advances to H2 and claims our bishop.

our hero slides the king across the board, from E1 to F1, and with dungeon cunning, Bat brings the rook to H8. With a steady hand, our hero brings the pawn to D7.

Bat gives check with the rook on F8.

our hero advances the king from F1 to E2. Bat moves the king from C6 to D7 and topples our hero's pawn.

our hero gives check with the pawn on E6.

Bat advances to E6 and claims our pawn.

our hero's pawn takes C5, leaving C4 behind. Bat moves the pawn from B6 to C5 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on C5.

With dungeon cunning, Bat brings the king to D5. With a steady hand, our hero brings the pawn to C6, and bat's king advances from D5 to C5.

our hero advances the pawn from C6 to C7, while bat sets the rook on C8, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Bat pushes the rook to G8. Promotion: on B8, our hero turns a pawn into a queen.

Bat advances to B8 and claims our queen.

our hero slides the king across the board, from E3 to D3, and with dungeon cunning, Bat brings the rook to G8. With a steady hand, our hero brings the king to C3, while bat's rook advances from G8 to G1.

our hero advances the king from C3 to B2, and bat sets the king on B6, watching every square. Without hurry or fear, our hero places the king on C3.

From the dark, Bat pushes the rook to G4, and right after that our hero's king takes D3, leaving C3 behind. Bat answers by moving the king from B6 to A7; then our hero slides the king across the board, from D3 to E3.

Check from Bat: the rook plants itself on G3.

With a steady hand, our hero brings the king to F4, and bat's rook advances from G3 to C3. our hero advances the king from F4 to E4, while bat sets the king on B6, watching every square.

Without hurry or fear, our hero places the king on D4. From the dark, Bat pushes the rook to C1; then our hero's king takes D3, leaving D4 behind.

Bat answers by moving the king from B6 to B5, and right after that our hero slides the king across the board, from D3 to D4. With dungeon cunning, Bat brings the rook to H1.

With a steady hand, our hero brings the king to C3, while bat's rook advances from H1 to H2. our hero advances the king from C3 to D4, and bat sets the rook on F2, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Bat pushes the rook to F1, and right after that our hero's king takes E2, leaving E3 behind.

Bat answers by moving the rook from F1 to C1; then our hero slides the king across the board, from E2 to D2. With dungeon cunning, Bat brings the rook to G1.

With a steady hand, our hero brings the king to E2, and bat's rook advances from G1 to H1. our hero advances the king from E2 to F2, while bat sets the king on C6, watching every square.

Without hurry or fear, our hero places the king on G2. From the dark, Bat pushes the rook to C1; then our hero's king takes F2, leaving G2 behind.

Bat answers by moving the rook from C1 to C4, and right after that our hero slides the king across the board, from F2 to E2. With dungeon cunning, Bat brings the king to C5.

With a steady hand, our hero brings the king to E3, while bat's king advances from C5 to D6. our hero advances the king from E3 to D3, and bat sets the king on C5, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Bat pushes the rook to C1, and right after that our hero's king takes E4, leaving E3 behind.

Bat answers by moving the king from C5 to C4; then our hero slides the king across the board, from E4 to E5. With dungeon cunning, Bat brings the rook to A1.

With a steady hand, our hero brings the king to D6. Bat moves the rook from A1 to A3 and topples our hero's pawn.

our hero advances the king from D6 to C6, while bat sets the king on D4, watching every square. Without hurry or fear, our hero places the king on D6.

From the dark, Bat pushes the rook to F3; then our hero's king takes E6, leaving D6 behind. Check from Bat: the rook plants itself on F6.

From E6 to F6, our hero's king swallows Bat's rook.

With dungeon cunning, Bat brings the king to C3. With a steady hand, our hero brings the king to E6, while bat's king advances from C3 to B4.

our hero advances the king from E6 to D6, and bat sets the pawn on A3, watching every square. Without hurry or fear, our hero places the king on C6.

From the dark, Bat pushes the king to C4, and right after that our hero's king takes D6, leaving C6 behind. Bat answers by moving the king from C4 to B4; then our hero slides the king across the board, from D6 to D5.

With dungeon cunning, Bat brings the king to A4. With a steady hand, our hero brings the king to C4, and bat's king advances from A4 to A5.

our hero advances the king from C4 to B3, while bat sets the king on B6, watching every square. From B3 to A3, our hero's king swallows Bat's pawn.

The duel ends in a draw: our hero and Bat withdraw.