Battle chronicle
In the depths of Sewers, our hero faces Spider.
With an adventurer's precision, our hero takes the rival knight on G7.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
our hero advances the knight from G1 to F3, and spider sets the knight on D6, watching every square. A clean strike: our hero's knight topples the pawn on E5.
From the dark, Spider pushes the knight to E4. From E5 to G6, our hero's knight swallows Spider's pawn.
Spider answers by moving the king from E8 to F7; then our hero slides the knight across the board, from G6 to F4. With dungeon cunning, Spider brings the pawn to E5.
With a steady hand, our hero brings the knight to D3, and spider's knight advances from E4 to G3. A clean strike: our hero's bishop topples the pawn on E3.
Spider sets the king on G6, watching every square. By taking the pawn on E5, our hero drives Spider into check.
From the dark, Spider pushes the king to F6; then our hero's bishop takes F4, leaving E3 behind. Spider answers by moving the knight from D6 to B7.
From F4 to G3, our hero's bishop swallows Spider's knight.
With dungeon cunning, Spider brings the knight to C5. With a steady hand, our hero brings the knight to C4, while spider's knight advances from C5 to E6.
From E5, our hero's bishop forces Spider to defend.
Spider sets the king on G6, watching every square; then without hurry or fear, our hero places the knight on A5. From the dark, Spider pushes the knight to G7, and right after that our hero's pawn takes E4, leaving E2 behind.
Spider answers by moving the king from G6 to F7; then our hero slides the knight across the board, from A5 to C6. With dungeon cunning, Spider brings the pawn to A3.
From E5 to C3, our hero's bishop swallows Spider's pawn.
Spider's king advances from F7 to E6. our hero advances the king from E1 to D1, while spider sets the pawn on A5, watching every square.
From C3 to G7, our hero's bishop swallows Spider's knight.
From the dark, Spider pushes the king to F7; then our hero's bishop takes C3, leaving G7 behind. Spider answers by moving the pawn from A5 to A4, and right after that our hero slides the king across the board, from D1 to C1.
With dungeon cunning, Spider brings the king to E6. With a steady hand, our hero brings the king to B1, while spider's king advances from E6 to D6.
our hero advances the knight from C6 to D4, and spider sets the king on E7, watching every square. Without hurry or fear, our hero places the king on A2.
From the dark, Spider pushes the king to D7. From A2 to A3, our hero's king swallows Spider's pawn.
Spider answers by moving the king from D7 to E7. A clean strike: our hero's king topples the pawn on A4.
With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the bishop to B4, and spider's king advances from D7 to E8.
our hero advances the knight from D4 to C6, while spider sets the king on D7, watching every square. Check: our hero tightens the net by bringing the knight to E5.
From the dark, Spider pushes the king to D8; then our hero's bishop takes C5, leaving B4 behind. Spider answers by moving the king from D8 to C8, and right after that our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Spider brings the pawn to C6. With a steady hand, our hero brings the pawn to H5, while spider's king advances from C8 to D8.
our hero advances the pawn from H5 to H6, and spider sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Spider pushes the king to D8. Promotion: on H8, our hero turns a pawn into a queen.
Spider answers by moving the king from D8 to C7; then our hero slides the queen across the board, from H8 to F6. With dungeon cunning, Spider brings the king to B8.
From F6 to C6, our hero's queen swallows Spider's pawn.
Neither our hero nor Spider claims victory. A draw on the board.