Battle chronicle
A new legend is written: Camilo P. challenges Wolf on floor 21.
With an adventurer's precision, Camilo P. takes the rival queen on E3.
Wolf falls to Camilo P.'s mate. The legend grows.
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The battle, move by move
Camilo P. claims the enemy queen by landing on E3.
Wolf's pawn falls on E3 and tears the pawn from Camilo P.
Camilo P. captures the enemy pawn: the queen leaps from D1 to D6.
With dungeon cunning, Wolf brings the knight to E4. Check: Camilo P. tightens the net by bringing the queen to C6.
Wolf's king advances from E8 to E7. Camilo P. captures the enemy knight: the queen leaps from C6 to E4.
In that instant, Backstab: one of Wolf's pieces vanishes without a trace.
Wolf sets the pawn on A3, watching every square. From B4, Camilo P.'s queen forces Wolf to defend.
From the dark, Wolf pushes the king to D8. Check: Camilo P. tightens the net by bringing the rook to H8.
Wolf answers by moving the king from D8 to C7. Camilo P. captures the pawn on C3 and leaves Wolf in check.
With dungeon cunning, Wolf brings the king to B7. Camilo P. captures the enemy pawn: the queen leaps from C3 to A3.
Wolf's knight advances from G7 to E8. Check: Camilo P. tightens the net by bringing the queen to B3.
Wolf sets the king on C8, watching every square. Camilo P. captures the knight on E8 and leaves Wolf in check.
From the dark, Wolf pushes the king to C7. Camilo P. claims the enemy pawn by landing on E6.
Wolf answers by moving the king from C7 to C8; then camilo P. slides the queen across the board, from B3 to B6. With dungeon cunning, Wolf brings the king to D7.
Camilo P. gives check with the queen on C6.
Wolf's king advances from D7 to D8. Camilo P. captures the enemy pawn: the rook leaps from E6 to F6.
Wolf sets the pawn on G3, watching every square. Without hurry or fear, Camilo P. places the rook on F7, and from the dark, Wolf pushes the pawn to A5.
And it is checkmate: Camilo P. ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 18 s
- Moves
- 31
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 20 / 1
- First capture
- move 0
- Skills used
- 1
Floor 21 statistics
Against Wolf, heroes have won 33% of 270 finished games (89 wins, 174 losses, 7 draws). Average length: 20 moves. Average game time: 1 min 33 s. Most common ending: checkmate.
This game (31 moves) lasted longer than 74% of the games on this floor.