Battle chronicle

A new legend is written: our hero challenges Ghoul on floor 16.

our hero answers with fury: the queen leaps from D1 to D5 and captures the enemy queen.

In the end, our hero delivers checkmate and Ghoul flees the board.

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The battle, move by move

our hero claims the enemy queen by landing on D5.

With dungeon cunning, Ghoul brings the knight to B4. Check: our hero tightens the net by bringing the queen to E4.

Ghoul's king advances from E8 to D8. our hero gives check with the bishop on G5.

Ghoul sets the pawn on F6, watching every square. our hero captures the enemy pawn: the bishop leaps from G5 to F6.

Thanks to Stealth, our hero fools Ghoul on the board.

From the dark, Ghoul pushes the king to C8. Check: our hero tightens the net by bringing the rook to C1.

Ghoul answers by moving the king from C8 to B8. our hero gives check with the queen on E8.

With dungeon cunning, Ghoul brings the knight to C8. Mate. our hero's queen on C8 leaves Ghoul with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
50 s
Moves
13
How it ended
checkmate
Captures (hero / opponent)
3 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 0
Skills used
1

Floor 16 statistics

Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.

This game (13 moves) lasted longer than 13% of the games on this floor.

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