Battle chronicle

In the depths of Sewers, our hero faces Alpha Bat.

our hero answers with fury: the rook leaps from E4 to E2 and captures the enemy queen.

In the end, our hero delivers checkmate and Alpha Bat flees the board.

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The battle, move by move

From F1 to D3, our hero's bishop swallows Alpha Bat's rook.

Alpha Bat gives check with the bishop on B4.

our hero advances the king from E1 to E2. Alpha Bat captures the bishop on D3 and puts our hero in check.

From E2 to D3, our hero's king swallows Alpha Bat's pawn.

Alpha Bat moves the bishop from F4 to H2 and topples our hero's pawn.

A clean strike: our hero's king topples the pawn on D4.

Alpha Bat answers by moving the pawn from E7 to E6. Check: our hero tightens the net by bringing the rook to A8.

With dungeon cunning, Alpha Bat brings the bishop to B8. By taking the bishop on B8, our hero drives Alpha Bat into check.

Alpha Bat's king advances from E8 to E7. From B8 to B4, our hero's rook swallows Alpha Bat's bishop.

Alpha Bat sets the pawn on D6, watching every square. Check: our hero tightens the net by bringing the rook to B7.

From the dark, Alpha Bat pushes the king to D8. From B7 to F7, our hero's rook swallows Alpha Bat's pawn.

Alpha Bat answers by moving the knight from H4 to G6; then our hero slides the rook across the board, from F7 to G7. With dungeon cunning, Alpha Bat brings the pawn to D5.

From G7 to G6, our hero's rook swallows Alpha Bat's knight.

Alpha Bat's king advances from D8 to C7. A clean strike: our hero's rook topples the pawn on E6.

Alpha Bat sets the pawn on H2, watching every square. From D4 to D5, our hero's king swallows Alpha Bat's pawn.

Alpha Bat's pawn crowns on H1 and a hostile queen is born.

our hero's king takes D4, leaving D5 behind. Alpha Bat's queen reaches H4 and threatens our hero's king.

our hero slides the king across the board, from D4 to E5. Check from Alpha Bat: the queen plants itself on E1.

A clean strike: our hero's king topples the pawn on F5.

Alpha Bat's queen advances from E1 to D1. Check: our hero tightens the net by bringing the bishop to F4.

Alpha Bat sets the king on D8, watching every square; then without hurry or fear, our hero places the pawn on B4. Check from Alpha Bat: the queen plants itself on D3.

our hero's rook takes E4, leaving E6 behind. Alpha Bat answers by moving the queen from D3 to F1; then our hero slides the pawn across the board, from B4 to B5.

With dungeon cunning, Alpha Bat brings the queen to D3. With a steady hand, our hero brings the pawn to B6, and alpha Bat's queen advances from D3 to E2.

A clean strike: our hero's rook topples the queen on E2.

Alpha Bat sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the rook on E6. From the dark, Alpha Bat pushes the king to D7; then our hero's pawn takes B7, leaving B6 behind.

Alpha Bat answers by moving the king from D7 to D8. Promotion: on B8, our hero turns a pawn into a queen.

With dungeon cunning, Alpha Bat brings the king to D7. Check: our hero tightens the net by bringing the queen to B7.

Alpha Bat's king advances from D7 to D8. our hero gives check with the rook on D6.

Alpha Bat sets the king on E8, watching every square. From D7, our hero's queen forces Alpha Bat to defend.

From the dark, Alpha Bat pushes the king to F8, and right after that our hero's rook takes C6, leaving D6 behind. Alpha Bat answers by moving the king from F8 to G8.

And it is checkmate: our hero ends the game on C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 37 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
11 / 2
Material captured (hero / opponent)
29 / 4
First capture
move 0

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 67% of the games on this floor.

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