Battle chronicle
The duel begins: our hero against Skeleton on floor 11.
With an adventurer's precision, our hero takes the rival rook on E2.
Skeleton falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy bishop: the bishop leaps from C1 to F4.
With dungeon cunning, Skeleton brings the rook to G2. With a steady hand, our hero brings the bishop to E3. Skeleton gives check with the rook on E2.
our hero captures the enemy rook: the king leaps from E1 to E2.
Skeleton sets the knight on E5, watching every square, while without hurry or fear, our hero places the knight on H3. From the dark, Skeleton pushes the pawn to C6, and our hero's rook takes G1, leaving A1 behind.
Skeleton answers by moving the knight from E5 to G6, while our hero slides the king across the board, from E2 to D1. With dungeon cunning, Skeleton brings the king to E7.
With a steady hand, our hero brings the bishop to D2; then skeleton's knight advances from F7 to E5. our hero advances the bishop from D2 to C3, and right after that skeleton sets the king on F7, watching every square.
Without hurry or fear, our hero places the king on D2. Skeleton's knight reaches F3 and threatens our hero's king.
our hero's king takes E3, leaving D2 behind. Skeleton answers by moving the knight from F3 to E5, and our hero slides the knight across the board, from H3 to F2.
Skeleton gives check with the rook on F3.
With a steady hand, our hero brings the king to D2, and right after that skeleton's rook advances from F3 to F6. our hero advances the knight from F2 to E4.
In that instant, Backstab: one of Skeleton's pieces vanishes without a trace.
Skeleton sets the rook on F4, watching every square. our hero captures the pawn on D6 and leaves Skeleton in check.
From the dark, Skeleton pushes the king to E7. our hero captures the enemy pawn: the knight leaps from D6 to B7.
Skeleton answers by moving the king from E7 to F7. our hero claims the enemy pawn by landing on C5.
With dungeon cunning, Skeleton brings the rook to H4. From F1, our hero's rook forces Skeleton to defend.
Skeleton's king advances from F7 to E8, and right after that our hero advances the rook from F1 to F2. Skeleton sets the pawn on H5, watching every square.
Without hurry or fear, our hero places the bishop on B4. In that instant, Backstab: one of Skeleton's pieces vanishes without a trace.
From the dark, Skeleton pushes the knight to F8, and our hero's knight takes B7, leaving C5 behind. Skeleton's rook falls on B4 and tears the bishop from our hero.
Check: our hero tightens the net by bringing the rook to E2.
With dungeon cunning, Skeleton brings the king to D7. our hero gives check with the knight on C5.
Skeleton's king advances from D7 to D6, while our hero advances the knight from C5 to D3. Skeleton sets the rook on E4, watching every square.
our hero claims the enemy rook by landing on E4.
From the dark, Skeleton pushes the king to D5, while our hero's king takes E3, leaving D2 behind. Skeleton answers by moving the knight from F8 to E6.
From B4, our hero's knight forces Skeleton to defend.
With dungeon cunning, Skeleton brings the king to D6. our hero captures the enemy pawn: the knight leaps from B4 to C6.
Skeleton's knight advances from E6 to F8, and our hero advances the knight from C6 to D4. Skeleton sets the knight on G6, watching every square.
From F5, our hero's knight forces Skeleton to defend.
From the dark, Skeleton pushes the king to C6. Check: our hero tightens the net by bringing the rook to E6.
Skeleton answers by moving the king from C6 to C7. our hero slides the rook across the board, from E6 to E4, and right after that with dungeon cunning, Skeleton brings the king to D8.
From D4, our hero's rook forces Skeleton to defend.
Skeleton's king advances from D8 to C7, while our hero advances the rook from D4 to D5. Skeleton sets the pawn on B4, watching every square, and without hurry or fear, our hero places the rook on B5.
From the dark, Skeleton pushes the pawn to B3. our hero captures the enemy pawn: the pawn leaps from A2 to B3.
Skeleton answers by moving the knight from G6 to H4. our hero claims the enemy knight by landing on H4.
With dungeon cunning, Skeleton brings the king to C6. our hero captures the enemy pawn: the rook leaps from B5 to H5.
Skeleton's king advances from C6 to C7, and our hero advances the pawn from B3 to B4. Skeleton sets the king on C6, watching every square.
Check: our hero tightens the net by bringing the pawn to B5.
From the dark, Skeleton pushes the king to B7, and our hero's rook takes H6, leaving H5 behind. Skeleton answers by moving the king from B7 to B8.
our hero slides the pawn across the board, from B5 to B6, and right after that with dungeon cunning, Skeleton brings the king to C8. our hero claims the enemy pawn by landing on H7.
Skeleton's king advances from C8 to D8, while our hero advances the pawn from B6 to B7. Skeleton sets the king on E8, watching every square.
Mate. our hero's queen on B8 leaves Skeleton with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 45 s
- Moves
- 87
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 1
- Material captured (hero / opponent)
- 23 / 3
- First capture
- move 0
- Skills used
- 2
Floor 11 statistics
Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 94% of the games on this floor.