Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

Bat moves its king from C6 to B5 and topples our hero's rook!

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

our hero slides the pawn across the board, from B2 to B3, while with dungeon cunning, Bat brings the rook to A7. With a steady hand, our hero brings the pawn to A4, and bat's rook advances from A7 to A6.

our hero advances the rook from A1 to C1, while bat sets the rook on A8, watching every square. Without hurry or fear, our hero places the pawn on D3.

From the dark, Bat pushes the king to D8; then our hero's pawn takes G4, leaving G2 behind. Bat answers by moving the king from D8 to C7, and right after that our hero slides the knight across the board, from G1 to F3.

With dungeon cunning, Bat brings the rook to D8. With a steady hand, our hero brings the knight to H4, while bat's rook advances from D8 to C8.

our hero advances the knight from H4 to G6, and bat sets the king on C6, watching every square. Without hurry or fear, our hero places the knight on H8.

From the dark, Bat pushes the rook to G8, and right after that our hero's knight takes F7, leaving H8 behind. Bat answers by moving the rook from G8 to G5.

A clean strike: our hero's knight topples the pawn on H6.

With dungeon cunning, Bat brings the king to C7. With a steady hand, our hero brings the knight to F7, and bat's rook advances from G5 to G6.

our hero advances the knight from F7 to H8, while bat sets the rook on H6, watching every square. Without hurry or fear, our hero places the knight on F7.

From the dark, Bat pushes the rook to H7; then our hero's knight takes G5, leaving F7 behind. Bat answers by moving the king from C7 to D7.

From G5 to H7, our hero's knight swallows Bat's rook.

With dungeon cunning, Bat brings the king to C7. With a steady hand, our hero brings the pawn to G5, while bat's pawn advances from C5 to C4.

From B3 to C4, our hero's pawn swallows Bat's pawn.

Bat sets the pawn on D4, watching every square; then without hurry or fear, our hero places the pawn on C5. From the dark, Bat pushes the king to C8.

By taking the pawn on D6, our hero drives Bat into check.

Bat answers by moving the king from C8 to D7. our hero gives check with the knight on F8.

Bat advances to D6 and claims our pawn.

With a steady hand, our hero brings the pawn to G6, and bat's pawn advances from E5 to E4. A clean strike: our hero's pawn topples the pawn on E4.

Bat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the knight on H7. From the dark, Bat pushes the pawn to B5; then our hero's pawn takes G7, leaving G6 behind.

Bat answers by moving the pawn from B5 to B4. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Bat brings the pawn to B3. With a steady hand, our hero brings the rook to B1, while bat's pawn advances from B3 to B2.

From B1 to B2, our hero's rook swallows Bat's pawn.

Bat sets the king on D7, watching every square. Check: our hero tightens the net by bringing the queen to G7.

From the dark, Bat pushes the king to E6. From B2 to B7, our hero's rook swallows Bat's pawn.

Bat answers by moving the king from E6 to D6; then our hero slides the rook across the board, from B7 to B8. With dungeon cunning, Bat brings the pawn to D3.

From E2 to D3, our hero's pawn swallows Bat's pawn.

Bat's king advances from D6 to E6. our hero gives check with the queen on G6.

Bat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on A5. From the dark, Bat pushes the king to C7; then our hero's rook takes B5, leaving B8 behind.

Bat answers by moving the king from C7 to C8, and right after that our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Bat brings the king to C7.

With a steady hand, our hero brings the pawn to A7, while bat's king advances from C7 to C8. Promotion: on A8, our hero turns a pawn into a queen.

Bat sets the king on D7, watching every square. our hero gives check with the queen on G7.

From the dark, Bat pushes the king to D6. From B6, our hero's rook forces Bat to defend.

Bat answers by moving the king from D6 to C5; then our hero slides the rook across the board, from B6 to B8. With dungeon cunning, Bat brings the king to D6.

our hero gives check with the queen on G6.

Bat's king advances from D6 to C7. our hero advances the rook from B8 to B5, while bat sets the king on D7, watching every square.

Check: our hero tightens the net by bringing the queen to G7.

From the dark, Bat pushes the king to D6. our hero gives check with the queen on D8.

Bat answers by moving the king from D6 to C6, and right after that our hero slides the knight across the board, from H7 to F6. Bat moves the king from C6 to B5 and topples our hero's rook.

With a steady hand, our hero brings the pawn to E5, while bat's king advances from B5 to A6. our hero advances the pawn from E5 to E6, and bat sets the king on B5, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Bat pushes the king to B4. Promotion: on E8, our hero turns a pawn into a queen.

Bat answers by moving the king from B4 to A3. our hero gives check with the queen on A8.

With dungeon cunning, Bat brings the king to B3. With a steady hand, our hero brings the pawn to D4, and bat's king advances from B3 to C4.

Check: our hero tightens the net by bringing the queen to C8.

Bat advances to D4 and claims our pawn.

our hero gives check with the queen on G4.

From the dark, Bat pushes the king to D3; then our hero's knight takes D5, leaving F6 behind.

The duel ends in a draw: our hero and Bat withdraw.