Battle chronicle
The duel begins: our hero against Goblin on floor 31.
A cruel blow: Goblin's rook captures our hero's rook on G7.
Checkmate! our hero topples Goblin and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to E3.
Goblin answers by moving the rook from E6 to D6, while our hero slides the pawn across the board, from B2 to B3. With dungeon cunning, Goblin brings the rook to C5.
our hero captures the bishop on B5 and leaves Goblin in check.
A cruel blow: Goblin's rook captures our hero's bishop on B5.
our hero claims the enemy pawn by landing on A4.
From the shadows, Backstab. Goblin loses a piece to our hero's blade.
Goblin sets the pawn on C6, watching every square. our hero captures the enemy bishop: the rook leaps from A4 to A7.
From the dark, Goblin pushes the rook to A5. our hero claims the enemy knight by landing on G7.
Goblin answers by moving the rook from D6 to D7; then our hero slides the bishop across the board, from C1 to B2. A cruel blow: Goblin's rook captures our hero's rook on G7.
our hero claims the enemy rook by landing on G7.
Goblin's knight falls on F2 and tears the pawn from our hero.
our hero advances the queen from D1 to F3, while goblin sets the king on E7, watching every square. our hero claims the enemy knight by landing on F2.
From the dark, Goblin pushes the rook to A8. our hero gives check with the queen on F6.
Goblin answers by moving the king from E7 to E8. From F8, our hero's queen forces Goblin to defend.
With dungeon cunning, Goblin brings the king to D7. our hero captures the enemy rook: the queen leaps from F8 to A8.
Goblin's pawn advances from B6 to B5. our hero gives check with the queen on B7.
Goblin sets the king on D6, watching every square. Without hurry or fear, our hero places the knight on F3, while from the dark, Goblin pushes the pawn to H6.
our hero's knight takes H4, leaving F3 behind, and goblin answers by moving the pawn from H6 to H5. our hero captures the enemy pawn: the knight leaps from H4 to G6.
With dungeon cunning, Goblin brings the pawn to D4, and right after that our hero castles short, seeking shelter behind the pawns. Goblin's pawn advances from B5 to B4.
our hero captures the enemy pawn: the pawn leaps from E3 to D4.
Goblin sets the pawn on C5, watching every square. our hero captures the pawn on C5 and leaves Goblin in check.
Goblin's king falls on C5 and tears the pawn from our hero.
our hero's rook takes F4, leaving F1 behind, while goblin answers by moving the king from C5 to D6. our hero slides the queen across the board, from B7 to E4.
With dungeon cunning, Goblin brings the pawn to H4; then with a steady hand, our hero brings the rook to F5. Goblin's king advances from D6 to D7.
From E6, our hero's queen forces Goblin to defend.
Goblin sets the king on C7, watching every square. Check: our hero tightens the net by bringing the rook to F7.
From the dark, Goblin pushes the king to B8. And it is checkmate: our hero ends the game on E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 22 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 4
- Material captured (hero / opponent)
- 27 / 10
- First capture
- move 0
- Skills used
- 1
Floor 31 statistics
Against Goblin, heroes have won 75% of 20 finished games (15 wins, 3 losses, 2 draws). Average length: 45 moves. Average game time: 3 min 43 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 60% of the games on this floor.