Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
Spider advances its knight to F3 and claims our knight.
Spider falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
our hero claims the enemy pawn by landing on E3.
Spider answers by moving the knight from F6 to G8, and our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the pawn to C2.
our hero claims the enemy pawn by landing on E5.
Spider's knight advances from E4 to G5. our hero advances the knight from E5 to D3; then spider sets the pawn on A3, watching every square.
our hero claims the enemy pawn by landing on A3.
From the dark, Spider pushes the king to F7, and our hero's bishop takes B2, leaving C1 behind. Spider answers by moving the king from F7 to F8, while our hero slides the rook across the board, from A1 to C1.
With dungeon cunning, Spider brings the pawn to C5. our hero captures the enemy pawn: the rook leaps from C1 to C2.
Spider's knight advances from G8 to F6. our hero claims the enemy pawn by landing on C5.
Spider sets the pawn on E5, watching every square. our hero captures the enemy pawn: the knight leaps from C5 to A6.
From the dark, Spider pushes the king to E7, while our hero's knight takes C5, leaving A6 behind. Spider answers by moving the knight from G5 to F7, and our hero slides the knight across the board, from C5 to D3.
With dungeon cunning, Spider brings the king to D6. our hero captures the pawn on E5 and leaves Spider in check.
Spider's king advances from D6 to D5. our hero captures the enemy knight: the bishop leaps from E5 to F6.
Spider sets the king on D6, watching every square, while without hurry or fear, our hero places the knight on E5. From the dark, Spider pushes the king to E6.
our hero gives check with the rook on C6.
Spider answers by moving the king from E6 to D5, while our hero slides the rook across the board, from C6 to A6. With dungeon cunning, Spider brings the knight to D6.
With a steady hand, our hero brings the king to D1; then spider's knight advances from D6 to F5. our hero advances the king from D1 to C1, and right after that spider sets the knight on H4, watching every square.
Without hurry or fear, our hero places the king on C2. From the dark, Spider pushes the king to E4, while our hero's knight takes F3, leaving E5 behind.
Spider's knight falls on F3 and tears the knight from our hero.
our hero captures the knight on F3 and leaves Spider in check.
With dungeon cunning, Spider brings the king to F5. With a steady hand, our hero brings the bishop to D4, and right after that spider's pawn advances from G6 to G5.
our hero advances the pawn from A3 to A4; then spider sets the pawn on G4, watching every square. our hero captures the pawn on G4 and leaves Spider in check.
From the dark, Spider pushes the king to G5, and our hero's pawn takes A5, leaving A4 behind. Spider answers by moving the king from G5 to H4.
Check: our hero tightens the net by bringing the rook to H6.
With dungeon cunning, Spider brings the king to G5. With a steady hand, our hero brings the rook to H8.
A cruel blow: Spider's king captures our hero's pawn on G4.
our hero advances the pawn from A5 to A6, and right after that spider sets the king on F5, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Spider pushes the king to E6. our hero's pawn crowns on A8 and becomes a queen.
Spider answers by moving the king from E6 to E7, and our hero slides the queen across the board, from A8 to A6. With dungeon cunning, Spider brings the king to D7.
Check: our hero tightens the net by bringing the rook to H7.
Spider's king advances from D7 to D8. And it is checkmate: our hero ends the game on A8.