Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero's king lands on C1 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

Without hurry or fear, our hero places the pawn on C3. From the dark, Bat pushes the rook to H5; then our hero's pawn takes H3, leaving H2 behind.

Bat answers by moving the knight from B7 to A5, and right after that our hero slides the king across the board, from E1 to D1. With dungeon cunning, Bat brings the knight to C6.

With a steady hand, our hero brings the king to E1, while bat's knight advances from C6 to B8. our hero advances the king from E1 to D1, and bat sets the rook on F5, watching every square.

Without hurry or fear, our hero places the king on E1. From the dark, Bat pushes the pawn to B5, and right after that our hero's king takes D1, leaving E1 behind.

Bat answers by moving the knight from B8 to A6; then our hero slides the king across the board, from D1 to E1. With dungeon cunning, Bat brings the king to E7.

With a steady hand, our hero brings the king to E2, and bat's pawn advances from C5 to C4. our hero advances the king from E2 to E1, while bat sets the rook on F7, watching every square.

Without hurry or fear, our hero places the knight on E2. From the dark, Bat pushes the rook to F8; then our hero's knight takes G3, leaving E2 behind.

Bat answers by moving the rook from F8 to B8, and right after that our hero slides the knight across the board, from G3 to H1. With dungeon cunning, Bat brings the rook to G8.

With a steady hand, our hero brings the pawn to H4. Check from Bat: the rook plants itself on G1.

our hero advances the king from E1 to E2, and bat sets the pawn on A3, watching every square. A clean strike: our hero's pawn topples the pawn on A3.

Bat's rook reaches G2 and threatens our hero's king.

our hero's king takes D1, leaving E2 behind. Bat answers by moving the rook from G2 to G4; then our hero slides the knight across the board, from H1 to F2.

With dungeon cunning, Bat brings the rook to G8. With a steady hand, our hero brings the bishop to B2, and bat's pawn advances from B5 to B4.

A clean strike: our hero's pawn topples the pawn on B4.

Check from Bat: the rook plants itself on G1.

Without hurry or fear, our hero places the king on C2. Bat gives check with the rook on C1.

A clean strike: our hero's king topples the rook on C1.

Bat answers by moving the king from E7 to F6, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Bat brings the knight to C7.

With a steady hand, our hero brings the bishop to A3, while bat's knight advances from C7 to E8. our hero advances the pawn from B4 to B5, and bat sets the king on G5, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Bat pushes the king to F5, and right after that our hero's pawn takes H7, leaving H6 behind.

Bat answers by moving the pawn from D5 to D4. A clean strike: our hero's pawn topples the pawn on D4.

With dungeon cunning, Bat brings the pawn to E3. From D2 to E3, our hero's pawn swallows Bat's pawn.

Bat's king advances from F5 to F6. Promotion: on H8, our hero turns a pawn into a queen.

Bat sets the king on F7, watching every square. By taking the knight on E8, our hero drives Bat into check.

From the dark, Bat pushes the king to G7. By taking the pawn on E5, our hero drives Bat into check.

Bat answers by moving the king from G7 to F7. From A3 to D6, our hero's bishop swallows Bat's pawn.

With dungeon cunning, Bat brings the king to G8. With a steady hand, our hero brings the pawn to B6, while bat's king advances from G8 to F7.

From B6 to A7, our hero's pawn swallows Bat's pawn.

Bat sets the pawn on C3, watching every square. From F5, our hero's queen forces Bat to defend.

From the dark, Bat pushes the king to E8. our hero delivers the final mate from A8.