Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's king lands on F4 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat's knight advances from D7 to F8. our hero advances the pawn from F2 to F3. Rat moves the pawn from G4 to F3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on F3.
From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the knight from F8 to E6.
A clean strike: our hero's pawn topples the pawn on C4.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to H4, and rat's king advances from F7 to F6.
our hero advances the pawn from A3 to A4, while rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Rat pushes the king to G7; then our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from G7 to F7, and right after that our hero slides the pawn across the board, from F3 to F4.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to F5, while rat's knight advances from E6 to F8.
From F5 to G6, our hero's pawn swallows Rat's pawn.
Rat sets the knight on D7, watching every square; then without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to G7, and right after that our hero's pawn takes E6, leaving E5 behind.
Rat answers by moving the knight from D7 to F6; then our hero slides the king across the board, from E1 to E2. Rat advances to H5 and claims our pawn.
With a steady hand, our hero brings the king to F3, and rat's knight advances from H5 to F4. A clean strike: our hero's king topples the knight on F4.
Rat advances to G6 and claims our pawn.
Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the king to H5; then our hero's king takes F5, leaving F4 behind.
Rat answers by moving the pawn from C7 to C6, and right after that our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Rat brings the king to H6.
With a steady hand, our hero brings the king to G4, while rat's king advances from H6 to G6. our hero advances the king from G4 to F4, and rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the king to F8, and right after that our hero's king takes G6, leaving G5 behind.
Rat answers by moving the king from F8 to E8; then our hero slides the king across the board, from G6 to G7. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the king to F8, and rat's king advances from D8 to C7. A clean strike: our hero's king topples the pawn on E7.
Rat sets the king on B7, watching every square, and right after that without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the king to B6; then our hero's pawn takes E7, leaving E6 behind.
Rat answers by moving the king from B6 to A6. Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the queen to C8, while rat's king advances from A7 to B6.
our hero gives check with the queen on B8.
Rat sets the king on A6, watching every square; then without hurry or fear, our hero places the king on C7.
Draw. The dungeon keeps the names of our hero and Rat.